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Update:Star Citizen Alpha 1.1.6

Star Citizen build released on 2015-08-06
(Redirected from Star Citizen Alpha 1.1.6)
Released
2015-08-06 - 9 years ago

Additions

Gameplay


  • Added matchmaking logic that will match players against each other based on past performance

User Interface


  • Added the 'press x to ready up' to all game modes

Balance/Tweaks

Gameplay


  • Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
  • Raised victory score requirement in Battle Royale from 15,000 to 45,000
  • Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
  • Squadron Battle now requires 4 players before the game mode will start
  • Capture the Core now requires 4 players before the game mode will start

Ships


  • Score values for ships has been lowered due to matches ending too early

Fixes

Gameplay


  • The tutorial will now reload missiles in areas where running out gates progression
  • Fixed a number of issues that would cause backend servers to crash
  • Fixed an issue that would cause GIM to hang and require it be manually restarted

Ships


  • Constellation Aquila now spawns with the new Merlin model in the hangar
  • Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing

Sources

Star Citizen Alpha 1.1.6