(Redirected from Star Citizen Patch V0.9.2)
Released
2014-10-30 - 10 years ago
ADDITIONS
BALANCE/TWEAKS
- M50
- Health reduced
- Turning speed increased
- Acceleration increased
- 350R
- Decreased boost
- Weight increased
- 300i
- Adjusted weapon heat decay
- Hornet
- Increased power draw of shield
- Aurora
- Adjusted weapon heat decay
- Weapon Cooling tweaked for all weapons
- Omnisky III
- Damage Decreased
- Firing rate increased
- Omnisky VI
- Firing rate increased
- CF-007 Bulldog Repeater
- Damage decreased
- CF-117 Badger Repeater
- Damage increased
- Behring M3A Laser
- Damage increased
- Behring M4A
- Firing rate decreased
- Bullet speed increased
- Reduced bullet spread
- Behring M5A
- Firing rate increased
- Power usage increased
- Damage increased
- 9-Series Longsword
- Size reduced from 2 to 1
- Firing rate increased
- Damage increased
- 11-Series Broadsword
- Firing rate increased
- Damage decreased
- Sledge II
- K and W Mass Driver Cannon display name changed to Sledge II
- Size reduced from 2 to 1
- Firing rate decreased
- Damage decreased
- Mantis GT-220
- Damage decreased
- MaxOx NN-13 Neutron Cannon
- Firing rate increased
- Damage increased
- Decreased heat and power usage
- Changed color
- Target Lead Indicator replaced with Lag-Pip
- Increased size of DFM maps
- Adjusted Shield Regen Delay
- Default joystick x-axis input is now yaw instead of roll
- Comstab now off by default
- Updated 315p material
- Relative mouse mode improvements
- Various HUD visual changes
- Zoom slightly increased, visual effect added
- Adjusted position of locker toilet paper
- Updated ammobox visual in holotable
- Decreased IFCS Banking
- Racing checkpoints now open faster
- Adjusted Broken Moon and Dying Star ambient light
FIXES
- Fixed 325a textures
- Fixed Mustang enter animation
- Fixed Aurora gimbal rotation rate
- Fixed Squadron Battle not ending if one team leaves
- Fixed Vanduul spawning in incorrect locations
- Fixed racing end of match scoreboard
- Fixed some draw distance issues in the hangar
- Fixed the planet flickering in Broken Moon
- Fixed 300i series door sounds
- Fixed 300i series hologram not showing ship damage
- Fixed Origin radar sphere being too dim
- Fixed flickering issues of environment assets during the beginning of a race
- Fixed distance marker on selected reticle to now match scale of reticle
- Matchmaking improvements
- Localization fixes
- Various crash fixes
KNOWN ISSUES
- Ships can appear to jitter near edges of large maps
- 325a external material incorrect after zoning into multiplayer matches
- Gladius canopy becomes offset from cockpit during open animation
- 325a power management bars do not update when redistributing power via the power triangle
- Dynamic Zoom only functions when ship is not moving
- Arena commander menu specified Hornet F7a as 'TRAINER'
- Omnisky III and IV do not overheat
- Floating geometry above 315p starboard door
- The nose and wing stripes on the 315p are displaying incorrectly
- Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
- Wingmen stop flying between waves in Vanduul Swarm
- Turrets are inaccessible in the Cutlass Black and Blue
- Graphical artifacts appearing when using an AMD R9 285 video card
- Docking Collar is inaccessible in the Cutlass Black
- Docked targets show a scanned reticle/HUD arrow but do not give lag pips
- Grey cat will always turn right when using the Gamepad
- Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
- You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
- Stalker IR missiles do little damage and ignore flares
- Hornet nose weapons do not recharge
- Helmet overlay still appears below feet when looking down
- Aurora MR red decals don't get damaged when the ship does
- Vanduul, Vixen and Warlord will sometimes collide with asteroids