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Drugs

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'''Drugs''' are generally refering to substances which are causing physical and psychological changes due to a acute intoxication of the body. The article addresses the known, mostly synthetically made drugs. They are slated to be mostly tied to the criminal game play aspect of [[Star Citizen]]. While there are legal drugs, players have missions and trading opportunities geared around illegal drug sales and trafficking (see [[Wallace Klim]]).

== Legal Drugs ==

=== Altruciatoxin ===
A drug made of processed pollen from the [[Revenant Tree]] (altrucia lacus). Known for his sedative effects (muscle relaxation, sensory enhancement, lethargy). {{RSIref|text=RSI Pledge Store (Subscribers Exclusive)|url=pledge/extras?product_id=65}}

=== Stims ===
{{Quote|Legal drug, composed of various combinations of tobacco, caffeine, and mood-enhancer. Smoked as a cigarette. Cheaper, knock-off brands are sold as packs of individual smokes while higher-end versions have electronic cylinders with replaceable cartridges. |Writer's Guide {{RSI|ref=yes|text=Comm-Link:Writer's Guide - Part Five|int=Comm-Link:Writer's Guide - Part Five|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}}}

== Illegal Drugs ==

=== SLAM ===
{{Quote|A fear-inhibitor and painkiller. Most commonly ingested as a gas. Vials of SLAM are cracked and inhaled. Initially gained popularity as a steroid for athletes before going black-market. Heavy-duty SLAMjunkies are easily identifiable in public; they have ‘the shakes’ — involuntary muscle twitches. Important to note that this is not a sign of withdrawal, simply a side effect. |Writer's Guide {{RSI|ref=yes|text=Comm-Link:Writer's Guide - Part Five|int=Comm-Link:Writer's Guide - Part Five|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}}}

=== WiDoW ===
{{Quote|Thick ink-black Opiate. Exclusively injected as a liquid. Extensive use stains the veins black, creating web-like subcutaneous patterns through the body. |Writer's Guide {{RSI|ref=yes|text=Comm-Link:Writer's Guide - Part Five|int=Comm-Link:Writer's Guide - Part Five|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}}}

=== Neon ===
{{Quote|Club drug. Similar to Ecstasy. Slight hallucinogenic, affects the nervous system. |Writer's Guide {{RSI|ref=yes|text=Comm-Link:Writer's Guide - Part Five|int=Comm-Link:Writer's Guide - Part Five|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}}}

=== Maze ===

{{Quote|(...) a nasty substance that puts the body to sleep but sends the head to the stars. Reports indicate that Maze use and trafficking has been on the rise throughout the Empire.|[[Garret Colliga]] {{RSIref|text=Tracker - Disconnected Kids|int=Comm-Link:Tracker - Disconnected Kids|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14683-TRACKER-Disconnected-Kids}}}}

{{Quote|Street name for a tranquilizer and knock-out hallucinogen, believed to be Xi’An in origin. Looks like flakes of bark. It’s lethal in heavy concentrations (many who try injecting it die immediately); it’s meant to be ingested. The digestion process distills it to where it just messes you up. Dosing up is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a dip in the maze. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays.|Writer's Guide {{RSI|ref=yes|text=Comm-Link:Writer's Guide - Part Five|int=Comm-Link:Writer's Guide - Part Five|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}}}

== References ==
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