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{{For|a list of all ship weapons in Star Citizen|:Category:Ship weapons|:Category:Ship ordnances}}

[[File:Constellation_Andromeda_missile_pods.jpg|thumb|400px|The weapon systems on [[Constellation Andromeda]]]]
[[File:Revenant.jpg|right|thumb|400px|[[Revenant Gatling]]]]

'''Weapons''' are the "teeth" of any ship seeking to attack others or defend themselves in the galaxy. A wide variety of weapons are available to pilots, each serving a different purpose. From traditional [[:Category:Ballistic Cannon|ballistic cannons]], to hull-busting [[Torpedoes]], [[Ships|starship]] pilots can wield an impressive array of firepower. The current weapon systems in [[Star Citizen]], are ballistic weapon systems, energy weapon systems, and torpedoes / missiles.

==Ballistic weapons==

Ballistic weapons fire a solid or explosive projectile at a high speed, using the ship's limited store of ammunition. Ballistic weapons penetrate some percentage of enemy [[shields]], somewhere between 20% to 60% depending on the shield, and deal the remaining damage directly to the hull. These projectile weapons do not use any energy and generate minimal to zero heat and signature on firing, but require ammunition to fire. The projectiles are generally slower than energy projectiles but can travel farther without loss of efficacy, and the rapid-firing types are ideal for point defense against missiles and torpedoes.

Within ballistic weapons, there are:
{| class="wikitable"
!Type
!Fire rate
!Projectile damage
!Other properties
|-
|'''[[:Category:Ballistic Repeater|Ballistic repeaters]] and'''

[[:Category:Ballistic Gatling|'''ballistic gatlings''']]
|High
|Low
|
|-
|'''[[:Category:Ballistic Cannon|Ballistic Cannons]]'''
|Medium
|Medium
|
|-
|'''[[:Category:Ballistic Scattergun|Ballistic Scatterguns]]'''
|Low
|High
|Disperses in conical spread
|-
|'''[[:Category:Mass Driver Cannon|Mass drivers]]'''
|Low
|High
|
|-
|High Explosive Cannons
|Low
|High
|Area of Effect Damage
|}

==Energy weapons==
[[File:Pyroburst.png|right|thumb|300px|[[PyroBurst Plasma Scattergun]]]]
Lasers focus light through lens arrays into a maser bottle. From there they are used to create neutron guns, masers, plasma, or other energy types to damage both shields and ships. The shield systems take damage from energy systems and once the shields are temporarily depleted, the energy weapons starts melting the targeted ship. Energy weapons generate a large amount of electromagnetic radiation, which can be exploited by a target ship's electronic warfare systems to return fire. The ease of fitting, supplying, and employing these weapons makes them a mainstay of any ship expecting to survive in prolonged combat.

Within energy weapons, there are:
{| class="wikitable"
!Type
!Fire rate
!Projectile damage
!Other properties
|-
!'''[[:Category:Laser Repeater|Laser repeaters]] and'''

'''[[:Category:Laser Beam|laser beams]]'''
!High
!Low
!
|-
!'''[[:Category:Laser Cannon|Laser cannons]]'''
!Medium

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