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{{#seo:
|description=Star Citizen - Comm-Link Archive - Portfolio -InterDimension Software
}}
{{TNT|Infobox Commlink
|Title = Portfolio - InterDimension Software
|Source = https://robertsspaceindustries.com/comm-link/transmission/15032-Portfolio-InterDimension-Software
|Type = Transmission
|Image = Comm-Link-PF-ID_final.jpg
|Publication Date= 2015-10-27
|Series= Portfolio
}}
== Two Jims ==
To tell the story of [[InterDimension Software]] is to tell the story of the ‘two Jims,’ level builder [[James Romanov]] and tech designer [[James Vandyke]]. They may have begun their game development careers in disparate ways, but once introduced, they became (and continue to be) an apparently unstoppable force for developing a string of massively successful releases, from the kid-friendly Admiral Cool to the highly realistic [[Star Marine]].
Shy, quiet and difficult to approach, James Vandyke very much fits the classic stereotype of the spectrum game developer. Underneath his cold exterior, however, lies unquestionable brilliance: from his early childhood it was apparent that he had a natural empathy with machines, and a level of understanding that allowed him to make them sing. Vandyke naturally gravitated towards game development not only because he was as a player himself, but because the game industry tended to push hardware and logical systems to their extremes. Fueled by a genuine desire to further technology on all levels, Vandyke skipped a formal education in favor of a job offer to develop his own game technologies through indie-publisher Perigree Press.
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