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{{for|a list of all developers on the wiki|:Category:Developers}}

The '''development team''' of [[Star Citizen|''Star Citizen'']] consists of over a thousand people <ref name=":0" /> working on making the game a reality in a distributed development process. From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress all the time. On top of [[Cloud Imperium Games]]' in-house studios, many contractors and partners have contributed into the project.

In 2020-12, CIG had a total of 695 staff. 512 of whom were developers.<ref name="2019fin">[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2020 Cloud Imperium Financials for 2020]</ref> As of July 2023, 1100 CIG staff are working on ''Star Citizen'', not counting third party partners.<ref name=":0" />

==Studios==

===Cloud Imperium Games, LLC===
{{Note|'''Location''': Santa Monica (Los Angeles), California, USA}}
[[File:CIG_LA_team_photo_-_2018-11.jpg|thumb|300px|CIG Los Angeles Team Photo 2018]]

Located in sunny Los Angeles, California, CIG LA is [[CIG|Cloud Imperium's]] flagship studio. Home to [[Chris Roberts]] and much of the company's leadership, CIG LA represents a cross-section of the company and includes the [[Ship Pipeline|ship development pipeline]], technical designers, high level engineering, community, marketing and more.<ref>[https://cloudimperiumgames.com/teams/Los-Angeles Los Angeles Office on Cloud Imperium Games]</ref>

'''Notable members'''
*[[Mark Abent]] - Lead Gameplay Programmer
*[[Elwin Bachiller]] - Lead Ship Artist
*[[Sandi Gardiner]] - Vice President of Marketing
*[[Jared Huckaby]] - Creative Content Lead
*[[Ben Lesnick]] - Director of Community Engagement and Content Strategy
*[[Pete Mackay]] - Game Designer
*[[Chris Roberts]] - Chairman & CEO
*[[Forrest Stephan]] - CG Supervisor
*[[Chris Smith]] - Lead Vehicle Artist
*[[Sean Tracy]] - Technical Director, Content
*[[Will Weissbaum]] - Senior Writer
*[[Eric Kieron Davis]] - Studio Director LA / Production Lead U.S.
*[[Josh Herman]] - Character Art Director
*[[Kirk Tome]] - Lead Systems Designer
*[[Dave Haddock]] - Narrative Director
*[[Steve Bender]] - Animation Director
*[[Steven Hosmer]] - Senior Systems Designer
*[[John Pritchett]] - Senior Physics Programmer
*[[Justin Wentz]] - Concept Artist

===Cloud Imperium Games Texas, LLC===
{{Note|'''Location''': Austin, Texas, USA}}
[[File:CIG_Austin_TX_team_photo_-_2018-11.jpg|thumb|300px|CIG Austin Team Photo 2018]]

The team at Cloud Imperium Games Texas' Austin studio (Bee Cave, Texas) is responsible for making the [[Star Citizen|''Star Citizen'']] [[Persistent Universe|persistent universe]]. The [[DevOps]] team is also located in Austin, keeping servers running and building out the infrastructure needed for ''Star Citizen''.<ref>[https://cloudimperiumgames.com/teams/Austin Austin Office on Cloud Imperium Games]</ref>

As of 2018-02-16, CIG Austin has a total of 71 staff working on ''Star Citizen''.<ref name="ds1">[https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/ Star Citizen and Squadron 42 Staff Grows to 475 Employees Working on the Game]</ref>

'''Notable members'''
*[[Tony Zurovec]] - Director of Persistent Universe
*[[Rob Reininger]] - SJS Assistant Director
*[[Elijah McNeal]] - Former Concept Artist

===Cloud Imperium Games Ltd.===
{{Note|'''Location''': Wilmslow (Manchester), Cheshire, UK}}
[[File:CIG_Wilmslow_UK_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Wilmslow Team Photo 2018]]

Formerly known as Foundry 42, Ltd. The heart of Manchester, England is also the heart of ''Star Citizen''<nowiki/>'s [[Squadron 42]] single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world.<ref>[https://web.archive.org/web/20150912095740/https://cloudimperiumgames.com/teams/Manchester Manchester Office on Cloud Imperium Games], cloudimperiumgames.com, archived</ref>

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