Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Please sign up or log in to edit the wiki.

View source for Robert E Waters

From the Star Citizen Wiki, the fidelity™ encyclopedia

You do not have permission to edit this page, for the following reason:

The action you have requested is limited to users in one of the groups: Users.
Sign up or Log in to edit a page.
The Star Citizen Wiki is made by people like you! Anyone can edit and improve any pages.

You can view and copy the source of this page.

[[File:Robert E. Waters.jpg|thumb|Robert E. Waters]]'''Robert Ernest Waters''' is a science fiction and fantasy writer who authorted the [[Star Citizen|''Star Citizen'']] short stories ''[[The Cup]]'' as well as ''[[Hunter & Swan]]'' for [[Cloud Imperium Games Ltd.|Cloud Imperium Games]].<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/serialized-fiction/16435-The-Cup-Part-One|text=The Cup: Part One|accessdate=2018-02-18}}</ref><ref>[https://isfdb.org/cgi-bin/ea.cgi?132557 Robert E. Waters], isfdb.org</ref><ref>[https://www.youtube.com/watch?v=OBAb-lska_I&t=419s Wingman's Hangar ep040 . September 27, 2013], Star Citizen, Youtube, 27 sept. 2013</ref> He's a member of the Science Fiction and Fantasy Writers of America.

==Other Works==
[[File:Cover of The Cup story by Robert Waters.jpg|thumb|Cover of The Cup story by Robert Waters]]
[[File:The Last Hurrah book, by Robert E. Waters.jpg|thumb|The Last Hurrah book, by Robert E. Waters]]
After university in 1991, he found a gig as a tech writer at ''AutoZone'', working in their communications department, where he realized that that kind of environment, doing that kind of writing, was not what I ultimately wanted to do. So about a year later, he went back to Memphis State in pursuit of a Master’s Degree.<ref name=":0">[http://roberternestwaters.com/about-me/ About me], roberternestwaters.com. </ref>

Gaming was quickly becoming his dominant preoccupation, and he wrote very little fiction during this time. Weekends were spent playing PC games, board games, role-playing games. One day he decided to go to the local game shop to see if they had anything new and discovered ''Road Kill'' by Avalon Hill. He got home, tried to read the rules, and realized that they were quite difficult to figure out, so he decided to revise them and send them back to Avalon Hill with an offer to write their rules for them. He did not get any writing assignments, but became a play testers and two years later in 1994 he was hired as the Managing Editor of Avalon Hill quarterly magazine, ''The Genera''l.<ref name=":0" /> He helped to develop a number of boardgames during his time with The Avalon Hill Game Company. <ref name=":1">[https://www.goodreads.com/author_blog_posts/1081342-heidi-s-pick-six-interview-with-robert-e-waters Heidi's Pick Six Interview with Robert E. Waters], goodreads.com, March 30, 2011</ref>

In 1996 he went to work for Stanley Associates, a government contractor. It was then that he began writing fiction again in a serious way. One year later, he sold his first story to Charlie Ryan at ''Aboriginal SF'', which never saw the light of day, because the magazine went out of print. <ref name=":0" />

He kept writing, and, in 1998, got the opportunity to be an assistant editor at ''Weird Tales'', the Magazine of Fantasy and Horror, where he stayed for eight years.<ref name=":0" />

In 1998 as well, he quit Stanley Associates and went to TalonSoft, a publisher of several award-winning computer wargames, where he stayed as producer and tech writer.<ref name=":0" /> He worked among others on Sid Meier's ''Antietam/South Mountain'' expansion, ''Waterloo'' and ''Austerlitz'', both based in Sid's Antietam engine, Sid Meier's ''Civilization 3: Conquests'', and even Electronic Art's ''Battle for Middle Earth: Rise of the Witch King,'' where he was assigned the task of scripting the first draft of the campaign.<ref>[https://www.mobygames.com/person/19017/robert-e-waters/ Robert E Waters], mobygames</ref><ref name=":1" />

In 2000 he when he went to work for BreakAway Games as writer, editor, designer, producer, and voice-actor of commercial and so-called serious games for government and medical use to train people, such as ''Vital Signs: Emergency Department''.<ref>[https://www.youtube.com/watch?v=vHoNqZIiRR0 Interview with the Author of Last Hurrah Interview R. E Waters], Familyofgamers777, Youtube, 26 oct. 2020</ref><ref name=":0" />

His first official fiction publication was in 2003, with T''he Assassin’s Retirement Party'', ''Weird Tales'', Issue #332. The next came in 2004 with ''Sister Sonata'' in ''Nth Degree'' #11. The next came in 2007 with ''Ill Met in Mordheim'', Black Library Publishing, Games Workshop. Since then, He published several stories in ''Nth Zine'' and the anthologies ''Bad-Ass Faeries 3'',''Dragon’s Lure'', ''Barbarians at the Jumpgate'', ''Hellfire Lounge 2'', ''The Grantville Gazette'', and many others''.''<ref name=":0" />

==Early Life==
He was born in Cleveland, Ohio in 1968. His grandfather used to tell him stories he made up on the fly.<ref>[https://stevenrsouthard.com/author-interview-robert-e-waters/ Author Interview—Robert E. Waters], stevenrsouthard.com, December 5, 2015</ref> Aged five, he tried writing his first story. He spent his middle- and high-school years discovering the joys of reading. First, it was a series of semi-biographical fiction about important people in American history. In fourth grade, he tried reading ''The Hobbit'', got about ten pages into it and put it down, but a couple years later, he returned to Middle-Earth and gave it another go.<ref name=":0" />

In the sixth grade, he played baritone in the junior high band and decided to make a career in music, either as a performer, a composer, or a music teacher. He stuck with that idea through high-school and into college, but all the while he was reading and writing stories. In seventh grade, he discovered horror fiction. During his freshman year in high-school he picked up a collection of science fiction stories by Robert Sheckley and he played his first ''Dungeons & Dragons'' game. Sheckley introduced him to the sheer fun of writing short fiction; role-playing games introduced him to what would later become his career: working in the computer and board game industry. He also served as the first editor of ''Flights'' Magazine, his high-school’s literary journal. He put out the first three issues, it was his first experience with reading other people’s poetry and fiction, and deciding whether it would be accepted or not. <ref name=":0" />

Return to Robert E Waters.