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Drugs

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Drugs are slated to be mostly tied to the criminal game play aspect of [[Star Citizen]]. While there will be legal drugs, players will undoubtedly have missions and trading opportunities geared around illegal drug sales and trafficking.

== Legal Drugs ==

=== Stims ===
Legal drug, composed of various combinations of tobacco, caffeine, and mood-enhancer. Smoked as a cigarette. Cheaper, knock-off brands are sold as packs of individual smokes while higher-end versions have electronic cylinders with replaceable cartridges.{{RSIref|text=Comm-Link:Comm-Link:Writer%27s_Guide_-_Part_Five|int=Comm-Link:Writers Guide - Part Five|url=comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}

== Illegal Drugs ==

=== SLAM ===
A fear-inhibitor and painkiller. Most commonly ingested as a gas. Vials of SLAM are cracked and inhaled. Initially gained popularity as a steroid for athletes before going black-market. Heavy-duty SLAMjunkies are easily identifiable in public; they have ‘the shakes’ — involuntary muscle twitches. Important to note that this is not a sign of withdrawal, simply a side effect.{{RSIref|text=Comm-Link:Comm-Link:Writer%27s_Guide_-_Part_Five|int=Comm-Link:Writers Guide - Part Five|url=comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}

=== WiDoW ===
Thick ink-black Opiate. Exclusively injected as a liquid. Extensive use stains the veins black, creating web-like subcutaneous patterns through the body.{{RSIref|text=Comm-Link:Comm-Link:Writer%27s_Guide_-_Part_Five|int=Comm-Link:Writers Guide - Part Five|url=comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}

=== Neon ===
Club drug. Similar to Ecstasy. Slight hallucinogenic, affects the nervous system.{{RSIref|text=Comm-Link:Comm-Link:Writer%27s_Guide_-_Part_Five|int=Comm-Link:Writers Guide - Part Five|url=comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}

=== Maze ===
Street name for a tranquilizer and knock-out hallucinogen, believed to be Xi’An in origin. Looks like flakes of bark. It’s lethal in heavy concentrations (many who try injecting it die immediately); it’s meant to be ingested. The digestion process distills it to where it just messes you up. Dosing up is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a dip in the maze. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays.{{RSIref|text=Comm-Link:Comm-Link:Writer%27s_Guide_-_Part_Five|int=Comm-Link:Writers Guide - Part Five|url=comm-link/spectrum-dispatch/12980-Writers-Guide-Part-Five}}

== References ==
<references />

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