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The development of [[Star Citizen]] is ongoing; beginning with the start of [[Crowdfunding campaign|crowdfunding]] and continuing today.

The following sections show the features and mechanics added to Star Citizen in each year and month, as well as the major tasks undertaken by the different studios.

== 2012 ==
{| class="wikitable"
|width=85px| October
| Start of Kickstarter campaign
* [[Aurora]] min. pledge level ''SCOUT''
* [[300i]] min. pledge level ''BOUNTY HUNTER''
*[[Cutlass]] min. pledge level ''PIRATE''
* [[Hornet]] min. pledge level ''DIGITAL COLONEL''
* [[Freelancer]] min. pledge level ''DIGITAL FREELANCER''
* [[Constellation]] min. pledge level ''REAR ADMIRAL''
|-
| November
| End of Kickstarter campaign
|}

== 2013 ==
{| class="wikitable"
|width=85px| August
| Release of Hangar module

|}

==2014==

2014 is marked by the release of [[Arena Commander]] and other mechanics

{| class="wikitable"
|width=85px| January
| Release of Organization system
|-
| June
| Release of the Arena Commander module
|-
| September
| [[Aegis Dynamics|Aegis]] [[Reclaimer]] concept sale
|-
| October
| [[Drake Interplanetary|Drake]] [[Herald]] concept sale
|-
| November
|
*[[Anvil Aerospace|Anvil]] [[Carrack]] concept sale
*[[Aegis Dynamics|Aegis]] [[Javelin]] concept sale
|-
| December
| Release of Arena Commander v1.0
|}

==2015==
{| class="wikitable"

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