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[[File:Stanton StarMap.jpg|thumb|400px|Concept art of a starmap of [[Stanton]]]]
[[Star Citizen|Star Citizen's]] '''Persistent Universe''' is a massively multiplayer simulation with players and NPCs acting within the [[Stanton]] system. Within Stanton, there are many activities for players to engage in:

* Missions
* Cargo Delivery
* Piracy
* Bounty Hunting
* Planetary Landings
* First-Person Combat

For new players, please see the following helpful guides for getting access to [[Star Citizen Alpha 3.0]] and taking your first spaceflight:

*[[Guides:Pledging|Pledging guide and buying your first ship]]
*[https://docs.google.com/document/d/1mQoS5OJpn9unZWgSiKBuYBeBGNdTwPGKfqUoB-7iLBM/edit# Star Citizen Helpdesk - Troubleshooting issues, hints and tips.]
*[[Frequently Asked Questions]]

==Locations of Interest==

[[Stanton]] is the first available system for players to explore, and it contains the following points of interest:

*[[Crusader]] - Stanton's largest planet. This gas giant is the focal point for the Persistent Universe in [[Star Citizen Alpha 3.0]], orbited by three landable moons and the starting point of [[Port Olisar]].
**[[Port Olisar]]
**[[Yela]]
*** [[GrimHEX]]
**[[Daymar]]
**[[Cellin]]
**[[Delamar]] - A gigantic asteroid temporarily located in the Stanton system orbiting Crusader for Alpha 3.0. The asteroid was originally located in the [[Nyx]] System.
*** [[Levski]]


==Missions==
As of Alpha 3.0, a number of different missions are available to players. Most missions are procedurally generated, although some designer-crafted story missions are also available. Missions accessed via the Contracts app on the [[MobiGlas]].

=== Story Missions ===
These missions are available in the Personal tab of the Contracts [[MobiGlas]] app.
* [[P.I. Wanted]]

=== Procedural Missions ===
These missions are available in the General tab of the Contracts [[MobiGlas]] app. Most missions appear and can be accepted by all players in an instance, players compete to complete the mission first, or for some mission types can cooperate to complete missions.

===Cargo Delivery===

At its core, Cargo Delivery is a simple task: Buy cargo at one location and sell it in another for more than you paid. Naturally, enterprising traders will have to contend with various dangers, such as pirates.

==Piracy==

===Interdiction===

During [[Quantum Drive|Quantum Travel]], there is a chance that a jumping ship will be "interdicted" by pirates or other violent criminals. These outlaws are able to pull targets out of jump in order to attack them and steal their cargo.

==Bounty Hunting==

==Planetary Landings==
Many planets, moons, and other bodies in a star system may be freely landed on and explored. Most planets and moons have a number of outposts and derelict ships to discover and explore.

As of Alpha 3.0, four moons can be explored: [[Daymar]], [[Yela]], [[Cellin]], and [[Delamar]].

===Outposts===

===Derelicts===

==First-Person Combat==

First-person combat encompasses any fighting done by the player while they are not in-flight. This usually involves the use of [[:Category:Personal Weapons|Personal Weapons]] and can take place on enemy ships, on your own ship, in space, or under gravity on stations or planets.{{RSI|ref=yes|text=Comm-Link:Chris Roberts on Multiplayer, Single Player and Instancing|int=Comm-Link:Chris Roberts on Multiplayer, Single Player and Instancing|url=https://robertsspaceindustries.com/comm-link/engineering/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing}}

Return to Persistent Universe.