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{{Editorial Note|Note: This is a shortend transcript of the 2018 CitizenCon Keynote. The edited video in full length can be seen here: https://youtu.be/PfXB5jnGXBQ.
The beginning of the Keynote is overshadowed by some technical issues, including PC crashes, problems with the audio and a meaningful scene in which Glenn says "Im think we're ready"...and the screen goes black. The gameplay itself shows a lot of glitches and bugs, i.e. NPCs running into each other, weird behavior of the Face-over-IP (FOIP) and grabby hands system.}}{{InfoboxNeue
|title = CitizenCon 2948 Keynote
|image = |label1 = Demo Type
|content1 = Live Gameplay
|label2 = Event
|content2 = [[CitizenCon 2018]]
|label3 = Game Build
|content3 = |label4 = Associated Game
|content4 = [[Star Citizen]]
|label5 = Featured Game Mechanics
|content5 = [[Scanning]], [[FOIP]], [[FPS]], 'multi-part' [[mission]], [[Transit System]] of Lorville, [[Interaction System]]
|label6 = Featured Vehicles
|content6 = [[Kraken]]<br/>[[Hammerhead]]<br/> [[Cyclone]]<br/> reworked [[Mustang]]<br/>[[Valkyrie]]
|label7 = Featured Personal Weapons
|content7 = [[Pyro RYT Multi-Tool]] <br/>[[Kastak Arms Karna Rifle]]<br/>[[Arclight Energy Pistol]] (not used)<br/>[[L86 Ballistic Pistol]] (not used)
|label8 = Featured Armor/Clothing
|content8 = [[RSI Odyssey Flight Suit]]
|label9 = Featured Locations
|content9 = [[Hurston]], [[Lorville]], Lorville Metro, HD-VMS 2506/16
|label10 = |content10 = |label11 = |content11 = |label12 = |content12 = }}
==Mission: Mana From Heaven==
*Travel to Crash Site.
*Restart Satellite's Internal System
*Travel To Prototype TDC-XX-Blade.
*Deliver the Cargo. Contract Complete.
[[Category:Demos]]
==Keynote starts.==
[[File:CitCon 2018 Roberts enters stage-01.png|thumb|Chris Roberts|314x314px]][[Chris Roberts]] (CR) enters the stage and welcomes the viewers. He moderates the Keynote. His Co-Mod is [[Todd Papy]] (TP). The player character is played by [[Glenn Kneale]].
==The Habitation, 'Hab' system==
''The player awakes in a appartement.'' [[Hub L19]], [[Lorville]], [[Hurston]].
CR: "Hurston is the first fully formed planet with a proper landing zone and the goal is to have what we call the habitation system, the 'Hab' system that will give you assistance. You'll start in a small apartment but you can earn money, move your way up, upgrade (to) bigger better places, get a penthouse, get real estate on different locations, and a longer-term goal with the habs. I think with [[Star Citizen Alpha 3.3.0|3.3]], the Hab system is gonna be not that different than what we have currently in [[Star Citizen Alpha 3.2.0|3.2]], except for there will be persistence when you're in the sessions. (...) But our long-term plan is to have a dedicated Hab that is actually a unique location you can go to and every player has a different one... and we have a city big enough to be able the sort of handle that ... to support a [[Landing zones|landing zone]] which you'll see a little bit. (...) This will be a personal choice, you can have a messy Hub (...) It will be completely up to you how you wanna hold your items.
''The player activates a coffee machine and inspects a cup of coffee.''
==Interactions and Persistence==
[[File:CitCon 2018 Cofeve-02.png|thumb|A cup of coffee.|315x315px]]
CR: The long-term goal is (to have) pretty much most items in the world will be intractable, you can take 'em, you can move them persistently, you could store them in your spaceship. You can store them in your Hab. Not in 3.3, but we're going to expand the [[players status system]] we already have (...), you'll need [[oxygen]], but we're not gonna full core like (a) survival sim, but you're going to occasionally need to drink some liquids or eat some food...(TP: Or breathe.) And it's really just resource management (that is not different) than resource management for your ship that needs fuel, and power and stuff like that.
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