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{{Infobox commlink
|title = Monthly Report: July 2016
|url = https://robertsspaceindustries.com/comm-link/transmission/15444-Monthly-Studio-Report-July-2016
|type = Transmission
|image = |publicationdate = 2016-08-06
|series = Monthly Reports
}}


'''Greetings Citizens.'''

We’re officially in the second half of 2016 now, and the already impressive progress on [[Star Citizen]] and [[Squadron 42]] continues to speed up and cover more ground every month as more and more game systems, design systems, build systems and staff come online. For Star Citizen, a lot of this month focused on development for Alpha 2.5, 2.6 and even 2.7. For Gamescom and [[CitizenCon]], work continues on demos that showcase systems coming online in those patches and beyond. For a better look at what that all entails, let’s dive right in.


== CIG LOS ANGELES ==
[[File:MonthlyReport-1607-Reliant.jpg|300px]]

=== Engineering ===
The engineering team have been helping stabilize SC Alpha 2.5.0 to ensure improved game play across several systems while continuing to chew away at the new ItemSystem. Almost all elements of our ships fall under this system, from seats to ladders to doors, etc. which makes it a major undertaking. We had [[David Gill|David Bone Gill]] in from the UK because one of the many aspects of this new system is the interface and how that ties the whole experience together. His visit was incredibly bountiful and yielded many efficient solutions to how we’re going to make it all work nicely and we hope Bone comes back really soon.

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