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[[File:Mark Abent.png|thumb|Mark Abent]]
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'''Mark Abent''' is a Lead Gameplay Programmer in [[CIG Los Angeles]].


== Work at CIG ==
'''Mark Abent''' is a Lead Gameplay Programmer in [[CIG Los Angeles]]. He was the host of the weekly show [[Bug Smashers]]. He is a part of CIG since 2013. He was originally a Senior Gameplay Programmer and promoted with [[Chad McKinney]] in August 2017 as the engineering team in LA got large and split into two teams.<ref>[https://www.reddit.com/r/starcitizen/comments/6yx6r4/discolando_mark_abent_taking_a_short_break_from/dmr51aj Chad McKinney's comment on Reddit]</ref> He works on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power planet, power system, heat system, UI links) to utilizing engine tech to build complex systems which describe a ship: zones/[[object container]]s.<ref name="jp0605">[[Special:MyLanguage/David Ladyman|David Ladyman]] and [[Special:MyLanguage/Ben Lesnick|Ben Lesnick]], ''Behind the Screens: Optimization'', [[Special:MyLanguage/Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref>
He was hired in 2013 to start work on [[Arena Commander]].

He was originally a Senior Gameplay Programmer and promoted with [[Chad McKinney]] in August 2017 as the engineering team in LA got large and split into two teams.<ref>[https://www.reddit.com/r/starcitizen/comments/6yx6r4/discolando_mark_abent_taking_a_short_break_from/dmr51aj Chad McKinney's comment on Reddit]</ref> He works on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power planet, power system, heat system, UI links) to utilizing engine tech to build complex systems which describe a ship: zones/[[object container]]s.<ref name="jp0605">[[David Ladyman]] and [[Ben Lesnick]], ''Behind the Screens: Optimization'', [[Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref>

He was the host of the weekly show [[Bug Smashers]].

== Other Works ==
He started programming in his teen days, modiding Half-Life. He joined ‘Black Mesa,’ which took on remaking the original Half-Life game. This opened opportunities such as getting hired for Insurgency. I stayed on the project through release.<ref name="jp0605" />


== Trivia ==
== Trivia ==


* He started programming when he is a teen modifying {{WP|ref=no|Half-Life_(video_game)|text=Half-Life}}.<ref name="jp0605"/>
* He started programming when he was a teen modifying {{WP|ref=no|Half-Life_(video_game)|text=Half-Life}}.<ref name="jp0605"/>
* Before working in CIG, he worked on {{WP|ref=no|Black_Mesa_(video_game)|text=Black Mesa}} and {{WP|ref=no|Insurgency_(video_game)|text=Insurgency}}.<ref name="jp0605"/>
* Before working in CIG, he worked on {{WP|ref=no|Black_Mesa_(video_game)|text=Black Mesa}} and {{WP|ref=no|Insurgency_(video_game)|text=Insurgency}}.<ref name="jp0605"/>


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[[Category:Developers]]
[[Category:Developers]]



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Latest revision as of 15:21, 12 June 2023

Mark Abent

Mark Abent is a Lead Gameplay Programmer in CIG Los Angeles.

Work at CIG

He was hired in 2013 to start work on Arena Commander.

He was originally a Senior Gameplay Programmer and promoted with Chad McKinney in August 2017 as the engineering team in LA got large and split into two teams.[1] He works on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power planet, power system, heat system, UI links) to utilizing engine tech to build complex systems which describe a ship: zones/object containers.[2]

He was the host of the weekly show Bug Smashers.

Other Works

He started programming in his teen days, modiding Half-Life. He joined ‘Black Mesa,’ which took on remaking the original Half-Life game. This opened opportunities such as getting hired for Insurgency. I stayed on the project through release.[2]

Trivia

References

  1. Chad McKinney's comment on Reddit
  2. Jump up to: 2.0 2.1 2.2 2.3 David Ladyman and Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.