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[[File:2013-01-15 headshots chris smith 01.jpg|thumb|300px|right|Chris Smith in 2013]]
[[File:2013-01-15 headshots chris smith 01.jpg|thumb|300px|right|Chris Smith in 2013]]


'''Chris Smith''' is the Lead Vehicle Artist at [[CIG Los Angeles]].<ref name="jp0604">[[David Ladyman]] and [[Ben Lesnick]], ''One Question (part 2)'', Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.</ref> He joined [[CIG]] in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.<ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/12872-Meet-Chris-Smith|text=Meet Chris Smith}}</ref> He worked on multiple ships in the game, including the [[300i|300 series]] (both initial concept and rework), [[F7A Hornet Mk II]], the [[Constellation Andromeda|Constellation]] rework, etc.<ref>[https://youtu.be/NVJIzAvMPQ4 Inside Cloud Imperium Games - The 300i Pipeline]</ref><ref>{{Cite RSI|url=comm-link/transmission/15455-Around-The-Verse|text=Around the Verse 3.3|trx=around-the-verse-episode-3-03}}</ref><ref>{{Cite RSI|url=comm-link/transmission/15210-WIP-Constellation-Freelancer-Upgrades|text=Comm-Link - WIP: Constellation & Freelancer Upgrades}}</ref>
'''Chris Smith''' is the Lead Vehicle Artist at [[CIG Los Angeles]].<ref name="jp0604">[[David Ladyman]] and [[Ben Lesnick]], ''One Question (part 2)'', Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.</ref>

== Work at CIG ==
He joined [[CIG]] in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.<ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/12872-Meet-Chris-Smith|text=Meet Chris Smith}}</ref> He worked on multiple ships in the game, including the [[300i|300 series]] (both initial concept and rework), [[:Category:Mustang series|Mustang]], [[F7A Hornet Mk II]], the [[Constellation Andromeda|Constellation]] rework, [[M50]], etc.<ref name=":1" /><ref>[https://youtu.be/NVJIzAvMPQ4 Inside Cloud Imperium Games - The 300i Pipeline]</ref><ref>{{Cite RSI|url=comm-link/transmission/15455-Around-The-Verse|text=Around the Verse 3.3|trx=around-the-verse-episode-3-03}}</ref><ref>{{Cite RSI|url=comm-link/transmission/15210-WIP-Constellation-Freelancer-Upgrades|text=Comm-Link - WIP: Constellation & Freelancer Upgrades}}</ref> He was the first [[Cloud Imperium|Cloud Imperium Games]] ship artist.<ref name=":1" /><ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], YouTube, 10 Feb 2023</ref>

== Other works ==
He started doing art for the games industry after he graduated from the {{WP|ref=no|Art_Institute_of_Dallas|text=Art Institute in Dallas}}. T

he first company he worked at was {{WP|ref=no|3D_Realms|text=3D Realms}}.<ref name="ReferenceA" />

He has worked on {{WP|ref=no|Duke_Nukem_Forever|text=Duke Nukem Forever}}, {{WP|ref=no|Starhawk_(2012_video_game)|text=Starhawk}}, and {{WP|ref=no|PlanetSide_2|text=Planetside 2}}.<ref name="ReferenceA" />

He was working at Lightbox on Warhawk, and when Lightbox shut down he was poached by [[Eric Peterson]], alongside with [[Mark Skelton]], [[Chris Olivia]], [[Bryan Brewer]], [[Tom Sawyer|Tom Sawyer.]]<ref name=":1">[https://youtu.be/y_71JtGEZ7c An Evening with Chris Smith], Nichole D'Angelo, YouTube, 18 Apr 2017</ref><ref name=":0" />


== Trivia ==
== Trivia ==


* He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.<ref name="ReferenceA"/><ref>[[David Ladyman]],''Work in Progress: 300 series'', vol. 1, no. 7, pp. 3.</ref>
* He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.<ref name="ReferenceA"/><ref>[[David Ladyman]],''Work in Progress: 300 series'', vol. 1, no. 7, pp. 3.</ref>
* He started doing art for the games industry after he graduated from the {{WP|ref=no|Art_Institute_of_Dallas|text=Art Institute in Dallas}}. The first company he worked at was {{WP|ref=no|3D_Realms|text=3D Realms}}.<ref name="ReferenceA"/>
* He has worked on {{WP|ref=no|Duke_Nukem_Forever|text=Duke Nukem Forever}}, {{WP|ref=no|Starhawk_(2012_video_game)|text=Starhawk}}, and {{WP|ref=no|PlanetSide_2|text=Planetside 2}}.<ref name="ReferenceA"/>
* He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.<ref name="ReferenceA"/>
* He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.<ref name="ReferenceA"/>
* His first experience with computer games was in the ’80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/>
* His first experience with computer games was in the '80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/>
* He's an army brat who was born in the US but moved to Germany when he was 7.<ref name=":0">[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], YouTube, 10 Feb 2023</ref>


== See also ==
== See also ==
Line 17: Line 28:
== References ==
== References ==


<references/>
{{Reflist}}


[[Category:Developers]]
[[Category:Developers]]



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Latest revision as of 20:51, 1 November 2023

Chris Smith in 2013

Chris Smith is the Lead Vehicle Artist at CIG Los Angeles.[1]

Work at CIG

He joined CIG in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.[2] He worked on multiple ships in the game, including the 300 series (both initial concept and rework), Mustang, F7A Hornet Mk II, the Constellation rework, M50, etc.[3][4][5][6] He was the first Cloud Imperium Games ship artist.[3][7]

Other works

He started doing art for the games industry after he graduated from the  Art Institute in Dallas. T

he first company he worked at was  3D Realms.[2]

He has worked on  Duke Nukem Forever,  Starhawk, and  Planetside 2.[2]

He was working at Lightbox on Warhawk, and when Lightbox shut down he was poached by Eric Peterson, alongside with Mark Skelton, Chris Olivia, Bryan Brewer, Tom Sawyer.[3][8]

Trivia

  • He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.[2][9]
  • He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.[2]
  • His first experience with computer games was in the '80s when his stepdad bought an  Atari 1040 ST computer for the house. He played  International Karate almost non-stop, a lot of the Summer and Winter Games,  Turrican,  Test Drive and  Marble Madness.[1]
  • He's an army brat who was born in the US but moved to Germany when he was 7.[8]

See also

  • Meet Chris Smith

References

  1. Jump up to: 1.0 1.1 David Ladyman and Ben Lesnick, One Question (part 2), Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.
  2. Jump up to: 2.0 2.1 2.2 2.3 2.4 Meet Chris Smith. Transmission - Comm-Link
  3. Jump up to: 3.0 3.1 3.2 An Evening with Chris Smith, Nichole D'Angelo, YouTube, 18 Apr 2017
  4. Inside Cloud Imperium Games - The 300i Pipeline
  5. Around the Verse 3.3. Transmission - Comm-Link
  6. Comm-Link - WIP: Constellation & Freelancer Upgrades. Transmission - Comm-Link
  7. Star Citizen Live: Flight, Light & Insight, YouTube, 10 Feb 2023
  8. Jump up to: 8.0 8.1 Star Citizen Live: Flight, Light & Insight, YouTube, 10 Feb 2023
  9. David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3.