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[[File:Martin Galway.png|thumb|Martin Galway]]
'''Martin Galway''' is Director of Audio at [[Cloud Imperium|Cloud Imperium Games]].<ref>[https://youtu.be/Zao95eeGEBw Wingman's Hangar ep018 . April 26, 2013], Youtube</ref>
'''Martin Galway''' is Director of Audio at [[Cloud Imperium|Cloud Imperium Games]].<ref name=":0">[https://youtu.be/Zao95eeGEBw Wingman's Hangar ep018 . April 26, 2013], YouTube</ref>

He was born in Belfast, Northern Ireland on January 3rd 1966 and moved to Manchester in England in 1971, where he attended high school with [[Chris Roberts]] but they only started to work together once Martin had left school.<ref name=":2">[http://www.c64.com/interviews/galway.html Martin Galway interview] at Back in Time Live, c64.com</ref>


== Other Works ==
== Other Works ==
He got a job writing software at the age of 17 writing music and sound-effects for the BBC machine for a company run by the "Micro User" magazine company.<ref name=":2" />
He worked with Chris Roberts in 1984.

In 1984, he wrote the music for a game a friend of his wrote.This game later was published by Ocean. They were very impressed by his work, so they loaned him a C64, a datasette, and an assembler and said: "Let's see what your able to do...".<ref name=":1">Happy Computer issue 11/86</ref>

In February of 1985 he signed a contract as a programmer at Ocean Software,<ref name=":1" /> which he eventually quit due to the lack of help while had 5 games ahead of him sometimes.<ref name=":2" />

He came to Austin in 1988 as a contractor, to help develop [[Times of Lore|''Times of Lore'']], for which he also got involved in game programming again.<ref name=":2" />

In 1990 he returned permanently to work as [[Origin Systems]] Audio Director, where he was less involved with music than he used to be due to qualified members such for example [[George Oldziey]]. He became more involved with dialogue, which hadn't existed in the 80's. From scriptwriting, to directing actors, to editing the dialogue later and processing it to get a good clear sound in the game.<ref name=":2" />

He joined [[Digital Anvil]] shortly after it was founded in 1996 and was responsible for the audio on all of their games.

He has an on-screen screen credit in the [[Wing Commander (movie)|Wing Commander movie]].

He worked on among many others on the ''[[Wing Commander (series)|Wing Commander games]], [[Starlancer (video game)|Starlancer]], [[Conquest: Frontier Wars]], [[Freelancer (video game)|Freelancer,]] Call of Duty: World at War''...<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}</ref>


== References ==
== References ==
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[[Category:Developers]]
[[Category:Developers]]
[[Category:Music]]

[[Category:Musicians]]

{{Short description|Flutist}}
{{stub}}

Latest revision as of 16:06, 20 October 2024

Martin Galway

Martin Galway is Director of Audio at Cloud Imperium Games.[1]

He was born in Belfast, Northern Ireland on January 3rd 1966 and moved to Manchester in England in 1971, where he attended high school with Chris Roberts but they only started to work together once Martin had left school.[2]

Other Works

He got a job writing software at the age of 17 writing music and sound-effects for the BBC machine for a company run by the "Micro User" magazine company.[2]

In 1984, he wrote the music for a game a friend of his wrote.This game later was published by Ocean. They were very impressed by his work, so they loaned him a C64, a datasette, and an assembler and said: "Let's see what your able to do...".[3]

In February of 1985 he signed a contract as a programmer at Ocean Software,[3] which he eventually quit due to the lack of help while had 5 games ahead of him sometimes.[2]

He came to Austin in 1988 as a contractor, to help develop Times of Lore, for which he also got involved in game programming again.[2]

In 1990 he returned permanently to work as Origin Systems Audio Director, where he was less involved with music than he used to be due to qualified members such for example George Oldziey. He became more involved with dialogue, which hadn't existed in the 80's. From scriptwriting, to directing actors, to editing the dialogue later and processing it to get a good clear sound in the game.[2]

He joined Digital Anvil shortly after it was founded in 1996 and was responsible for the audio on all of their games.

He has an on-screen screen credit in the Wing Commander movie.

He worked on among many others on the Wing Commander games, Starlancer, Conquest: Frontier Wars, Freelancer, Call of Duty: World at War...[4]

References

  1. Wingman's Hangar ep018 . April 26, 2013, YouTube
  2. Jump up to: 2.0 2.1 2.2 2.3 2.4 Martin Galway interview at Back in Time Live, c64.com
  3. Jump up to: 3.0 3.1 Happy Computer issue 11/86
  4. Meet Martin Galway. Transmission - Comm-Link. Retrieved 2012-10-22