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[[File:Clive Johnson.png|thumb|Clive Johnson]]
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'''Clive Johnson''' is Technical Director - Network Programming at [[Cloud Imperium|Cloud Imperium Games]].<ref>[https://www.youtube.com/watch?v=pCPaSkcK3mM Inside Star Citizen: Dev Diary - Server Meshing], Star Citizen, YouTube, 4 July 2024</ref>


== Work at CIG ==
'''Clive Johnson''' is the Lead Network Programmer in [[Foundry 42 UK]].<ref name="atv">[https://youtu.be/EU0sMZbhqoU?t=21m12s Around the Verse - Performance and Optimization]</ref> He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.<ref name="jp0605">[[Special:MyLanguage/David Ladyman|David Ladyman]] and [[Special:MyLanguage/Ben Lesnick|Ben Lesnick]], ''Behind the Screens: Optimization'', [[Special:MyLanguage/Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> He is known primarily for his involvement in developing the netcode.<ref name="atv"/>
He was Lead Network Programmer in [[Foundry 42 UK]].<ref name="atv">[https://youtu.be/EU0sMZbhqoU?t=21m12s Around the Verse - Performance and Optimization]</ref> He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.<ref name="jp0605">[[David Ladyman]] and [[Ben Lesnick]], ''Behind the Screens: Optimization'', [[Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> He is known primarily for his involvement in developing the netcode.<ref name="atv" />

== Quote ==
''"I don't think we could have done it anywhere else, nowhere else would have the patience to really develop this kind of tech on the promise of something that might happen." -Clive Johnson''


== Trivia ==
== Trivia ==
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[[Category:Developers]]
[[Category:Developers]]

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Latest revision as of 15:01, 31 October 2024

Clive Johnson

Clive Johnson is Technical Director - Network Programming at Cloud Imperium Games.[1]

Work at CIG

He was Lead Network Programmer in Foundry 42 UK.[2] He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.[3] He is known primarily for his involvement in developing the netcode.[2]

Quote

"I don't think we could have done it anywhere else, nowhere else would have the patience to really develop this kind of tech on the promise of something that might happen." -Clive Johnson

Trivia

  • He has a degree in Electronics Engineering and masters in Software Engineering.[3]
  • He started programming in a  C64 in 1983.[3]
  • He got his first game programmer job in 1992.[3]
  • He worked in several programming disciplines: gameplay, systems, animation, physics, and networking, but networking is his favorite it brings to bear a lot of the knowledge and experience he has learned along the way.[3]
  • He ran his own game development company at one point.[3]

References

  1. Inside Star Citizen: Dev Diary - Server Meshing, Star Citizen, YouTube, 4 July 2024
  2. Jump up to: 2.0 2.1 Around the Verse - Performance and Optimization
  3. Jump up to: 3.0 3.1 3.2 3.3 3.4 3.5 David Ladyman and Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.