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[[File:Playtest of The Economy Boardgame.jpg|thumb|Playtest of The Economy Boardgame]]'''The Economy Boardgame''' is a boardgame that was made to help the development of [[Star Citizen]] by helping to draw valid conclusions.<ref name=":0">{{Cite Jump Point|title=The Economy Boardgame|volume=03|month=05|startpage=43|endpage=56|accessdate=}}</ref> |
[[File:Playtest of The Economy Boardgame.jpg|thumb|Playtest of The Economy Boardgame]]'''The Economy Boardgame''' is a boardgame that was made to help the development of ''[[Star Citizen]]'' by helping to draw valid conclusions.<ref name=":0">{{Cite Jump Point|title=The Economy Boardgame|volume=03|month=05|startpage=43|endpage=56|accessdate=}}</ref> |
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==History == |
==History == |
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Early 2014, [[Chris Roberts]] and [[Eric Peterson]] asked [[David Ladyman]] to put together a boardgame that mirrors the computer game closely enough that the team could draw valid conclusions about the Star Citizen economy in broad strokes from playing the boardgame before putting in all the hours of programming each individual element.<ref>[https://www.youtube.com/watch?v=_AImlyl--_8&feature=youtu.be SCAA Interview with CIG's David Ladyman], Nichole D'Angelo, YouTube, 14 May 2014</ref |
Early 2014, [[Chris Roberts]] and [[Eric Peterson]] asked [[David Ladyman]] to put together a boardgame that mirrors the computer game closely enough that the team could draw valid conclusions about the Star Citizen economy in broad strokes from playing the boardgame, before putting in all the hours of programming each individual element.<ref name=":0" /><ref>[https://www.youtube.com/watch?v=_AImlyl--_8&feature=youtu.be SCAA Interview with CIG's David Ladyman], Nichole D'Angelo, YouTube, 14 May 2014</ref> |
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In spring and summer the team played five sessions spread over several weeks. While David Ladyman thinks the goal was accomplished to a certain extent, |
In spring and summer the team played five sessions spread over several weeks. While David Ladyman thinks the goal was accomplished to a certain extent, a boardgame can’t have all of the detail that a computer game can have. This means that the boardgame has some very basic mechanisms, for example, roll a 6 > get a hit, that are obviously much less sophisticated than Star Citizen mechanics.<ref name=":0" /> |
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The boardgame was designed and played in 2014, and the nature of how the economy in the game works has changed a lot since then, especially since [[Tony Zurovec]] arrived to drive the |
The boardgame was designed and played in 2014, and the nature of how the economy in the game works has changed a lot since then, especially since [[Tony Zurovec]] arrived to drive the [[Persistent Universe]] design.<ref name=":0" /> |
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While the specific mechanics aren’t very accurate, |
While the specific mechanics aren’t very accurate, the gameplay and the comments gave interesting food for thought regarding how the economy in Star Citizen might work.<ref name=":0" /> |
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==Gallery== |
==Gallery== |
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[[Category:Development]] |
[[Category:Development]] |
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{{short description|Star Citizen boardgame used in the development}} |
{{short description|Star Citizen boardgame used in the development}} |
Latest revision as of 10:36, 16 November 2024

The Economy Boardgame is a boardgame that was made to help the development of Star Citizen by helping to draw valid conclusions.[1]
History
Early 2014, Chris Roberts and Eric Peterson asked David Ladyman to put together a boardgame that mirrors the computer game closely enough that the team could draw valid conclusions about the Star Citizen economy in broad strokes from playing the boardgame, before putting in all the hours of programming each individual element.[1][2]
In spring and summer the team played five sessions spread over several weeks. While David Ladyman thinks the goal was accomplished to a certain extent, a boardgame can’t have all of the detail that a computer game can have. This means that the boardgame has some very basic mechanisms, for example, roll a 6 > get a hit, that are obviously much less sophisticated than Star Citizen mechanics.[1]
The boardgame was designed and played in 2014, and the nature of how the economy in the game works has changed a lot since then, especially since Tony Zurovec arrived to drive the Persistent Universe design.[1]
While the specific mechanics aren’t very accurate, the gameplay and the comments gave interesting food for thought regarding how the economy in Star Citizen might work.[1]
Gallery
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 1.4 David Ladyman, "The Economy Boardgame". Jump Point. Vol. 03 no. 05. pp.43–56.
- ↑ SCAA Interview with CIG's David Ladyman, Nichole D'Angelo, YouTube, 14 May 2014