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[[File:Digital Anvil logo.jpg|thumb|Digital Anvil logo]] |
[[File:Digital Anvil logo.jpg|thumb|Digital Anvil logo]] |
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'''Digital Anvil''' was a video game studio founded April 8, 1996 with funding from Microsoft and Advanced Micro Devices by brothers [[Chris Roberts|Chris |
'''Digital Anvil''' was a video game studio founded April 8, 1996 with funding from Microsoft and Advanced Micro Devices by brothers [[Chris Roberts|Chris Roberts]] and [[Erin Roberts]], along with [[Tony Zurovec]], [[Marten Davies]], [[Craig Cox]], [[John Miles]], [[Eric Peterson]] and [[Robert Rodriguez]]. |
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== History == |
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Electronic Arts which had acquired Origin Systems wouldn't give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas got rejected while sequels were favored. Nor was EA interested in the film business.<ref>[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998</ref> |
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Chris Roberts left Origin Systems to be in a smaller more focused company and group, to do a small number a high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or other people in the company created and take them to film or tv and be small enough to react |
Chris Roberts left [[Origin Systems]] to be in a smaller more focused company and group, to do a small number a high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or other people in the company created and take them to film or tv and be small enough to react.<ref name=":0" /> |
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A number of Origin Systems employees went on to work for Digital Anvil, including [[Chris Olivia]], [[Tony Zurovec]] or [[Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}</ref> Staff from the [[Strike Commander|''Strike Commander'']], [[Wing Commander (series)|''Wing Commander'']] and ''[[Wing Commander: Privateer|Privateer]]'' teams all moved over to Digital Anvil. |
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Chris Roberts who was Chairman and CEO<ref>[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]</ref> wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.<ref name=":0">[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999</ref> |
Chris Roberts who was Chairman and CEO<ref>[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]</ref> wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.<ref name=":0">[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999</ref> |
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A number of [[Origin Systems]] employees went on to work for Digital Anvil. |
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Microsoft and AMD became equity investors.<ref>[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Chris Roberts], Point of No Return Entertainment, page 2, archived</ref> |
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⚫ | In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by |
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⚫ | In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by Microsoft was completed on December 5th 2000.<ref>[https://news.microsoft.com/2000/12/05/microsoft-to-acquire-digital-anvil/ Microsoft to Acquire Digital Anvil], Microsoft, December 5, 2000</ref> |
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One of the consequences of Digital Anvil's purchase was a reshuffling of titles being developed. Of all the projects being produced, only ''Freelancer'' escaped major change. |
One of the consequences of Digital Anvil's purchase was a reshuffling of titles being developed. Of all the projects being produced, only ''Freelancer'' escaped major change. |
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Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on ''Freelancer''. |
Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on ''Freelancer''. |
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Digital Anvil also worked on the visual effects of the 1999 [[Wing Commander (movie)|Wing Commander movie]] and several others, including Spy Kids. |
Digital Anvil also worked on the visual effects of the 1999 [[Wing Commander (movie)|''Wing Commander'' movie]] and several others, including Spy Kids.<ref>"[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Digital Anvil Visual Effects (VFX) also completed almost all of the 300 VFX shots for the film. Additionally DA VFX completed several sequences on Robert Rodriguez' blockbuster children's action adventure film Spy Kids].", Point of No Return Entertainment, archived</ref> |
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In 2001, Digital Anvil revealed a lighter [[Freelancer (video game)|Freelancer]] to the press. Although some of the more ambitious elements were dropped, this act proved ''Freelancer'' was not vaporware. In March 2003, ''Freelancer'' was released and immediately became one of the month's top-selling games. |
In 2001, Digital Anvil revealed a lighter [[Freelancer (video game)|''Freelancer'']] to the press. Although some of the more ambitious elements were dropped, this act proved ''Freelancer'' was not vaporware. In March 2003, ''Freelancer'' was released and immediately became one of the month's top-selling games. |
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In May 2003, Digital Anvil released ''Brute Force'' for the Xbox. The game also did quite well, setting first-month sales records for Xbox games. In November 2005, Microsoft redeployed the developer's employees to its Microsoft Studios headquarters. |
In May 2003, Digital Anvil released ''Brute Force'' for the [[Xbox]]. The game also did quite well, setting first-month sales records for Xbox games. In November 2005, Microsoft redeployed the developer's employees to its Microsoft Studios headquarters. |
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Digital Anvil was officially dissolved on January 31, 2006.<ref>[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005</ref> |
Digital Anvil was officially dissolved on January 31, 2006.<ref>[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005</ref> |
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== Trivia == |
== Trivia == |
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* At the time Robert Rodriguez was director and producer on movies such as El Mariachi, Desperado and From Dusk 'til Dawn. |
* At the time Robert Rodriguez was director and producer on movies such as ''El Mariachi'', ''Desperado'' and ''From Dusk 'til Dawn.'' |
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==References== |
==References== |
Latest revision as of 19:00, 19 November 2024

Digital Anvil was a video game studio founded April 8, 1996 with funding from Microsoft and Advanced Micro Devices by brothers Chris Roberts and Erin Roberts, along with Tony Zurovec, Marten Davies, Craig Cox, John Miles, Eric Peterson and Robert Rodriguez.
History
Electronic Arts which had acquired Origin Systems wouldn't give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas got rejected while sequels were favored. Nor was EA interested in the film business.[1]
Chris Roberts left Origin Systems to be in a smaller more focused company and group, to do a small number a high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or other people in the company created and take them to film or tv and be small enough to react.[2]
A number of Origin Systems employees went on to work for Digital Anvil, including Chris Olivia, Tony Zurovec or Martin Galway who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.[3] Staff from the Strike Commander, Wing Commander and Privateer teams all moved over to Digital Anvil.
Chris Roberts who was Chairman and CEO[4] wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.[2]
Microsoft was seeking known developpers to solidify it's video games presence while Digital Anvil was seeking financing and international distribution.
Microsoft and AMD became equity investors.[5]
The studio first title, Starlancer, in collaboration with Warthog Games, inscribes itself in the line of Wing Commander and Privateer.
In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by Microsoft was completed on December 5th 2000.[6]
One of the consequences of Digital Anvil's purchase was a reshuffling of titles being developed. Of all the projects being produced, only Freelancer escaped major change.
Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on Freelancer.
Digital Anvil also worked on the visual effects of the 1999 Wing Commander movie and several others, including Spy Kids.[7]
In 2001, Digital Anvil revealed a lighter Freelancer to the press. Although some of the more ambitious elements were dropped, this act proved Freelancer was not vaporware. In March 2003, Freelancer was released and immediately became one of the month's top-selling games.
In May 2003, Digital Anvil released Brute Force for the Xbox. The game also did quite well, setting first-month sales records for Xbox games. In November 2005, Microsoft redeployed the developer's employees to its Microsoft Studios headquarters.
Digital Anvil was officially dissolved on January 31, 2006.[8]
Trivia
- At the time Robert Rodriguez was director and producer on movies such as El Mariachi, Desperado and From Dusk 'til Dawn.
References
- ↑ Interview with Martin Galway, Back in Time, C64.com circa 1998
- ↑ Jump up to: 2.0 2.1 Wing Commander combat information center, phone interview with Chris Roberts by Hadrian, 1999
- ↑ Meet Martin Galway. Transmission - Comm-Link. Retrieved 2012-10-22
- ↑ Ascendant pictures: Chris Roberts
- ↑ Chris Roberts, Point of No Return Entertainment, page 2, archived
- ↑ Microsoft to Acquire Digital Anvil, Microsoft, December 5, 2000
- ↑ "Digital Anvil Visual Effects (VFX) also completed almost all of the 300 VFX shots for the film. Additionally DA VFX completed several sequences on Robert Rodriguez' blockbuster children's action adventure film Spy Kids.", Point of No Return Entertainment, archived
- ↑ Digital Anvil closes doors, Eurogamer, 2 Dec 2005