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[[File:Sophie Wu motion capture.png|thumb|Sophie Wu motion capture]]Motion capture is the recording of characters motion such as people or animals, the data is then processed and mapped to a digital character and passed onto animators to then modify as needed.<ref>[https://youtu.be/oZIzExVmZMo Star Citizen: Around the Verse - Eclipsing the Competition], YouTube, 25 May 2017</ref><ref name=":0">[https://open.spotify.com/episode/2h0kE9fi9Q0sFzfgCuHHHK?si=e9f1cc1626e1404e E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry], Gamedev Origins, Aug 7 2023</ref> |
[[File:Sophie Wu motion capture.png|thumb|[[Cara Webster|Sophie Wu]] during motion capture]]Motion capture is the recording of characters motion such as people or animals, the data is then processed and mapped to a digital character and passed onto animators to then modify as needed.<ref>[https://youtu.be/oZIzExVmZMo Star Citizen: Around the Verse - Eclipsing the Competition], YouTube, 25 May 2017</ref><ref name=":0">[https://open.spotify.com/episode/2h0kE9fi9Q0sFzfgCuHHHK?si=e9f1cc1626e1404e E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry], Gamedev Origins, Aug 7 2023</ref> |
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Motion capure makes the animation pipeline a lot easier. Star Citizen uses optical motion capture as it is more accurate.<ref>[https://youtu.be/dQ89KR_wZic Star Citizen: Citizens of the Stars - Erik Link & TheAstroPub], YouTube, 3 Oct 2017</ref> |
Motion capure makes the animation pipeline a lot easier. [[Star Citizen|''Star Citizen'']] uses optical motion capture as it is more accurate.<ref>[https://youtu.be/dQ89KR_wZic Star Citizen: Citizens of the Stars - Erik Link & TheAstroPub], YouTube, 3 Oct 2017</ref> |
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Motion capture focus on the daily aspects such as walking or combat, and is separate from performance capture, which focuses on an actor |
Motion capture focus on the daily aspects such as walking or combat, and is separate from performance capture, which focuses on an actor performance and which aims to get the subtlety of a performance or emotion out. Both are in service of the experience and the immersion of game. |
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Star Citizen has community members that are hard of hearing or deaf so CIG engaged a community member to develop a serie of emotes for [[American sign language|American Sign Language]] so that those members of the community who are hearing impaired can interact and roleplay.<ref>[https://youtu.be/OZ3j2BBFwIE Star Citizen: Developing ASL in Game], YouTube, 8 Feb 2019</ref> |
''Star Citizen'' has community members that are hard of hearing or deaf so CIG engaged a community member to develop a serie of emotes for [[American sign language|American Sign Language]] so that those members of the community who are hearing impaired can interact and roleplay.<ref>[https://youtu.be/OZ3j2BBFwIE Star Citizen: Developing ASL in Game], YouTube, 8 Feb 2019</ref> |
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== Quote == |
== Quote == |
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"This isn't like a dig at anyone else but we get to like, leave our computers and actually meet like different actors, different people and you know it's a nice break from being behind computers." -[[Conor-Jack Molloy]]<ref name=":0" /> |
''"This isn't like a dig at anyone else but we get to like, leave our computers and actually meet like different actors, different people and you know it's a nice break from being behind computers." -[[Conor-Jack Molloy]]<ref name=":0" />'' |
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== Gallery== |
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Gallery= |
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{{gallery |
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|Chris Roberts having fun on the motion capture set of Squadron 42.jpg |
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</tabber> |
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==See also== |
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== External Links == |
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* [https://www.youtube.com/watch?v=98icksKAoSc&list=PLVct2QDhDrB1MbLa8Wa3MF4aPW9Ap-soY Inside Star Citizen: Dev Diary - Performance Artist] |
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==References== |
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<references /> |
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Latest revision as of 21:30, 13 March 2025

Motion capture is the recording of characters motion such as people or animals, the data is then processed and mapped to a digital character and passed onto animators to then modify as needed.[1][2]
Motion capure makes the animation pipeline a lot easier. Star Citizen uses optical motion capture as it is more accurate.[3]
Motion capture focus on the daily aspects such as walking or combat, and is separate from performance capture, which focuses on an actor performance and which aims to get the subtlety of a performance or emotion out. Both are in service of the experience and the immersion of game.
Star Citizen has community members that are hard of hearing or deaf so CIG engaged a community member to develop a serie of emotes for American Sign Language so that those members of the community who are hearing impaired can interact and roleplay.[4]
Quote
"This isn't like a dig at anyone else but we get to like, leave our computers and actually meet like different actors, different people and you know it's a nice break from being behind computers." -Conor-Jack Molloy[2]
Gallery
See also
External Links
References
- ↑ Star Citizen: Around the Verse - Eclipsing the Competition, YouTube, 25 May 2017
- ↑ Jump up to: 2.0 2.1 E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry, Gamedev Origins, Aug 7 2023
- ↑ Star Citizen: Citizens of the Stars - Erik Link & TheAstroPub, YouTube, 3 Oct 2017
- ↑ Star Citizen: Developing ASL in Game, YouTube, 8 Feb 2019