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{{Infobox Character |
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| Name = |
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| Image = Player.png |
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| Race = Human |
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| Gender = Male or Female |
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| Role = Playable Character |
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| Faction = UEE (Squadron 42) <!-- Various (Persistent Universe) --> |
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| Citizenship = Dynamic |
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| Born = 2946 (before) |
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| Died = |
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| Organization = |
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| Actor = [[Ian Duncan]](Male)<br/>Unknown (Female) |
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| Occupation = Gunner, Fighter Pilot (Squadron 42)<br/>Various (Persistent Universe) |
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| Employer = |
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| Job Title = |
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| Workplace = UEES Stanton (Squadron 42)<br/>Various (Persistent Universe) |
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| Rank = Dynamic |
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| Callsign = |
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| Branch = UEE Navy |
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| Unit = |
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| Service Start = 2946 (before) |
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| Service End = |
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| Office = |
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| Office Start = |
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| Office End = |
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| Party = |
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| Constituency = |
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| System = |
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}} |
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[[File:CommLink Pilot Sketch.png|thumb|right]] |
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'''Player characters''' are the "avatars" of the players of [[Star Citizen]]. These characters follow our commands and allow us to act through them, ultimately affecting both the universe and the players around us. |
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Many mechanics exist to allow these characters to properly function; including character creation, reputation with Non-Player Characters (NPCs), and death. These mechanics are subject to change. |
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==Character Creation== |
==Character Creation== |
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{{Main|Character creation}} |
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⚫ | Each character begins with character creation; the player designs their character "in-fiction" and designates a beneficiary in case of death, such as a son, uncle, or someone entirely new. The character then goes through [[UEE Navy]] training and begins the [[Squadron 42]] campaign. At any point, the player may choose to "opt-out" of the training and UEE registration to jump their character right into [[Star Citizen]].<ref name="robertsspaceindustries.com">{{Cite RSI|text=Comm-Link:Death of a Spaceman|int=Comm-Link:Death of a Spaceman|url=https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman}}</ref> |
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== Reputation == |
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{{Main|Reputation}} |
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Reputation is the attitude and history that other NPCs and companies have towards the character. Based on past interactions, jobs, and contracts, NPCs may behave more or less favourably towards the character than to a stranger. A positive reputation may earn higher pay, secure more valuable contracts, or gain additional support. |
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The current reputation system in the Star Citizen Alpha is [[Crime rating]], which determines how lawful or unlawful a player is. Certain actions, like destroying neutral ships or disabling comm arrays, will increase your crime rating. {{cite}} |
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Additionally, certain clothing items, tattoos, and level of [[Hygiene|personal hygiene]] will factor into others people's perception of the player.<ref>[[CitizenCon 2023]]: [https://www.youtube.com/watch?v=kLTZfAcaJpc ''Character Advancement'']. Star Citizen YouTube channel. Retrieved 2023-10-26</ref> |
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=== Citizenship === |
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{{For|more about citizenship|Citizen}} |
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Citizenship is a status within the [[UEE]] held by exemplary members of society, elevated from [[civilian]] status. They enjoy greater benefits within the UEE, such as reduced taxes and the ability to work for the government. Player characters can also gain and lose citizenship just like any person in the UEE, gaining or losing their benefits accordingly.<ref>{{Cite RSI|text=Comm-Link:Writer's Guide - Part Two|int=Comm-Link:Writer's Guide - Part Two|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12956-Writers-Guide-Part-Two}}</ref> |
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== Injury and Death == |
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{{For|more about player character injury and death|Medical}} |
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[[File:Comm-Link-Death.jpg|thumb|right|300px]] |
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When a character ventures out into space, they put themselves at risk of injury and death; with greater risk in certain areas and with certain occupations. Each character can brave death several times before eventually succumbing to their injuries. When a character is "killed", they are revived at the nearest medical hub with new injuries and implants, leading to a scarred, rugged character. Eventually, a character that has died too many times will be truly killed, and the beneficiary named in character creation will inherit that characters' life.<ref name="robertsspaceindustries.com"/> |
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Overall, it is expected that a character will survive six or more "deaths" before eventually perishing, though the method of death also has an impact on its severity. |
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===Passing on=== |
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{{For|more about player character insurance|Insurance}} |
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The beneficiary of a dead character inherits all of their materials belongings: equipment, inventory, cargo, ships, etc. Additionally, they will inherit slightly diminished reputation and faction alliances that were earned in the previous characters' life. This allows a character to utilize past reputations and alliances, or to move forward and start a new life without all of the repercussions of having once been a pirate.<ref name="robertsspaceindustries.com"/> |
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==References== |
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⚫ | Each character begins with character creation; the player designs their character "in-fiction" and designates a beneficiary in case of death. The character then goes through [[UEE Navy]] training and begins the [[Squadron 42]] campaign. At any point, the player may choose to "opt-out" of the training and UEE registration to jump their character right into [[Star Citizen]] |
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<references/> |
Latest revision as of 13:48, 13 January 2025
Quick facts:Player characters
Various (Persistent Universe)
Various (Persistent Universe)

Player characters are the "avatars" of the players of Star Citizen. These characters follow our commands and allow us to act through them, ultimately affecting both the universe and the players around us.
Many mechanics exist to allow these characters to properly function; including character creation, reputation with Non-Player Characters (NPCs), and death. These mechanics are subject to change.
Character Creation
Each character begins with character creation; the player designs their character "in-fiction" and designates a beneficiary in case of death, such as a son, uncle, or someone entirely new. The character then goes through UEE Navy training and begins the Squadron 42 campaign. At any point, the player may choose to "opt-out" of the training and UEE registration to jump their character right into Star Citizen.[1]
Reputation
Reputation is the attitude and history that other NPCs and companies have towards the character. Based on past interactions, jobs, and contracts, NPCs may behave more or less favourably towards the character than to a stranger. A positive reputation may earn higher pay, secure more valuable contracts, or gain additional support.
The current reputation system in the Star Citizen Alpha is Crime rating, which determines how lawful or unlawful a player is. Certain actions, like destroying neutral ships or disabling comm arrays, will increase your crime rating. [citation needed]
Additionally, certain clothing items, tattoos, and level of personal hygiene will factor into others people's perception of the player.[2]
Citizenship
Citizenship is a status within the UEE held by exemplary members of society, elevated from civilian status. They enjoy greater benefits within the UEE, such as reduced taxes and the ability to work for the government. Player characters can also gain and lose citizenship just like any person in the UEE, gaining or losing their benefits accordingly.[3]
Injury and Death

When a character ventures out into space, they put themselves at risk of injury and death; with greater risk in certain areas and with certain occupations. Each character can brave death several times before eventually succumbing to their injuries. When a character is "killed", they are revived at the nearest medical hub with new injuries and implants, leading to a scarred, rugged character. Eventually, a character that has died too many times will be truly killed, and the beneficiary named in character creation will inherit that characters' life.[1]
Overall, it is expected that a character will survive six or more "deaths" before eventually perishing, though the method of death also has an impact on its severity.
Passing on
The beneficiary of a dead character inherits all of their materials belongings: equipment, inventory, cargo, ships, etc. Additionally, they will inherit slightly diminished reputation and faction alliances that were earned in the previous characters' life. This allows a character to utilize past reputations and alliances, or to move forward and start a new life without all of the repercussions of having once been a pirate.[1]
References
- ↑ Jump up to: 1.0 1.1 1.2 Comm-Link:Death of a Spaceman. Engineering - Comm-Link
- ↑ CitizenCon 2023: Character Advancement. Star Citizen YouTube channel. Retrieved 2023-10-26
- ↑ Comm-Link:Writer's Guide - Part Two. Spectrum Dispatch - Comm-Link