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Update:Star Citizen Alpha 3.11.0: Difference between revisions

Star Citizen build scheduled for 2020-09-31
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T00dled00 (talk | contribs)
Updated to current feature list
T00dled00 (talk | contribs)
Updated roadmap as of 2020-06-05
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'''Star Citizen Alpha 3.11.0''' is an upcoming [[Star Citizen]] update planned to be released around September 2020 (Q3). As per the [https://robertsspaceindustries.com/roadmap roadmap], the content in the update is subject to change.
'''Star Citizen Alpha 3.11.0''' is an upcoming [[Star Citizen]] update planned to be released around September 2020 (Q3). As per the [https://robertsspaceindustries.com/roadmap roadmap], the content in the update is subject to change.


=== Locations ===
===Locations===
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{| class="wikitable"
!Feature
!Feature
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=== AI ===
===AI===
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{| class="wikitable"
!Feature
!Feature
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=== Gameplay ===
===Gameplay===
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{| class="wikitable"
!Feature
!Feature
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|'''Combining animation with physical ragdoll simulation'''
|'''Combining animation with physical ragdoll simulation'''
Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation.
Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation.
|-
|Law System v2: Surrender
|'''Ability for criminals in ships to surrender to security rather than be killed'''

In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
|}
|}
[[File:Mercury FrontFiring Concept.jpeg|thumb|Mercury Star Runner]]
[[File:Mercury FrontFiring Concept.jpeg|thumb|Crusader Industries Mercury Star Runner]]
[[File:100i concept render.jpg|thumb|Origin Jumpworks 100i]]


=== Ships and Vehicles ===
===Ships and Vehicles===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!Description
!Description
|-
|[[Origin Jumpworks|Origin]] [[100i]]
|'''Implementing the Origin 100i series into the game'''

Building, implementing, and balancing the Origin 100i as a flight-ready ship.
|-
|Origin [[125a]]
|'''Implementing the Origin 125a series into the game'''

Building, implementing, and balancing the Origin 125a as a flight-ready ship.
|-
|Origin [[135c]]
|'''Implementing the Origin 135c series into the game'''

Building, implementing, and balancing the Origin 135c as a flight-ready ship.
|-
|-
|[[Mercury Star Runner]]
|[[Mercury Star Runner]]

Revision as of 22:03, 5 June 2020

Upcoming
est.2020-09-31 - 1652 days

Star Citizen Alpha 3.11.0 is an upcoming Star Citizen update planned to be released around September 2020 (Q3). As per the roadmap, the content in the update is subject to change.

Locations

Feature Description
Space Station - Refinery Deck Implementing Refineries into Rest Stops

Refinery Decks are dedicated areas in Rest Stops that serve as mining hubs, where the player can drop off mined materials to be refined, pick up mining missions, or buy new mining equipment.

Space Station - Cargo Deck Implementing Cargo Decks into Rest Stops

Cargo Decks are facilities within Rest Stops where players can handle all their cargo needs. From dropping off and picking up, buying new cargo equipment, and taking on cargo-related missions.

AI

Feature Description
Ship AI: Hazard Awareness and Avoidance Adding the Ability for AI to identify hazardous areas and react accordingly

Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly.

FPS: Combat Improvements and Polishing Final touches to the combat AI

This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game.

Gameplay

Feature Description
Improved Throw Improving and unifying throw

Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world.

Object Push and pull Allow players to push and pull objects

This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it.

Missile Operator Mode Giving players the ability to select and fire specific missiles

Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.

Docking Implementing the ability to dock ships to space stations and ships to other ships

Adding the ability to dock and spawn vehicles connected to space stations, as well as docking two ships together. This functionality is required for some of the larger ships to spawn at certain locations.

Death Animation Improvements Combining animation with physical ragdoll simulation

Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation.

Law System v2: Surrender Ability for criminals in ships to surrender to security rather than be killed

In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.

Crusader Industries Mercury Star Runner
Origin Jumpworks 100i

Ships and Vehicles

Feature Description
Origin 100i Implementing the Origin 100i series into the game

Building, implementing, and balancing the Origin 100i as a flight-ready ship.

Origin 125a Implementing the Origin 125a series into the game

Building, implementing, and balancing the Origin 125a as a flight-ready ship.

Origin 135c Implementing the Origin 135c series into the game

Building, implementing, and balancing the Origin 135c as a flight-ready ship.

Mercury Star Runner Implementing the Mercury Star Runner into the game

Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship.

Behring GP-33 Grenade Launcher

Weapons and Items

Feature Description
Greycat FPS Multi-Tool Cutting Attachment Expanding the existing Multi-Tool functionality to allow for free-form cutting

Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces.

Behring GP-33 Grenade Launcher Creation and implementation of the new FPS weapon

Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing.

  • Star Citizen Roadmap

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