Updated roadmap as of 2020-06-05 |
Applied 2020-06-12 roadmap changes |
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Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world. |
Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world. |
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|Elevator Panel Updates |
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|'''Utilitarian elevator panels updates''' |
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The utilitarian elevator panels are being updated to use interactable screens, as previously this was done through player inner thought |
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|'''Allow players to push and pull objects''' |
|'''Allow players to push and pull objects''' |
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This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it. |
This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it. |
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|'''Giving players the ability to select and fire specific missiles''' |
|'''Giving players the ability to select and fire specific missiles''' |
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Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. |
Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. |
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|Docking |
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|'''Implementing the ability to dock ships to space stations and ships to other ships''' |
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Adding the ability to dock and spawn vehicles connected to space stations, as well as docking two ships together. This functionality is required for some of the larger ships to spawn at certain locations. |
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|Death Animation Improvements |
|Death Animation Improvements |
Revision as of 22:19, 12 June 2020
Star Citizen Alpha 3.11.0 is an upcoming Star Citizen update planned to be released around September 2020 (Q3). As per the roadmap, the content in the update is subject to change.
Locations
Feature | Description |
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Space Station - Refinery Deck | Implementing Refineries into Rest Stops
Refinery Decks are dedicated areas in Rest Stops that serve as mining hubs, where the player can drop off mined materials to be refined, pick up mining missions, or buy new mining equipment. |
Space Station - Cargo Deck | Implementing Cargo Decks into Rest Stops
Cargo Decks are facilities within Rest Stops where players can handle all their cargo needs. From dropping off and picking up, buying new cargo equipment, and taking on cargo-related missions. |
AI
Feature | Description |
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Ship AI: Hazard Awareness and Avoidance | Adding the Ability for AI to identify hazardous areas and react accordingly
Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. |
FPS: Combat Improvements and Polishing | Final touches to the combat AI
This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game. |
Gameplay
Feature | Description |
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Improved Throw | Improving and unifying throw
Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world. |
Elevator Panel Updates | Utilitarian elevator panels updates
The utilitarian elevator panels are being updated to use interactable screens, as previously this was done through player inner thought |
Object Push and Pull | Allow players to push and pull objects
This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it. |
Missile Operator Mode | Giving players the ability to select and fire specific missiles
Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. |
Death Animation Improvements | Combining animation with physical ragdoll simulation
Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. |
Law System v2: Surrender | Ability for criminals in ships to surrender to security rather than be killed
In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal. |


Ships and Vehicles
Feature | Description |
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Origin 100i | Implementing the Origin 100i series into the game
Building, implementing, and balancing the Origin 100i as a flight-ready ship. |
Origin 125a | Implementing the Origin 125a series into the game
Building, implementing, and balancing the Origin 125a as a flight-ready ship. |
Origin 135c | Implementing the Origin 135c series into the game
Building, implementing, and balancing the Origin 135c as a flight-ready ship. |
Mercury Star Runner | Implementing the Mercury Star Runner into the game
Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship. |

Weapons and Items
Feature | Description |
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Greycat FPS Multi-Tool Cutting Attachment | Expanding the existing Multi-Tool functionality to allow for free-form cutting
Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. |
Behring GP-33 Grenade Launcher | Creation and implementation of the new FPS weapon
Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing. |