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==Why Crowdfunding?== |
==Why Crowdfunding?== |
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[[Chris Roberts]] didn't see any benefits to a traditional publisher for an online game.<ref>[https://youtu.be/NvPU8e2ezgo Podcast - Gary Whitta interviews David Braben and Chris Roberts about Kickstarter,] Elite Dangerous, Youtube, 5 Dec 2012</ref> |
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There are many benefits to crowdfunding. First of all it allows [[Cloud Imperium Games]] to break any ties with the standard triple-A developers and publishers. This means that Star Citizen has no deadlines or constrains, the stretch goals can be increased and most importantly, there are no shareholders expecting to earn a big cut of profits. |
There are many benefits to crowdfunding. First of all it allows [[Cloud Imperium Games]] to break any ties with the standard triple-A developers and publishers. This means that Star Citizen has no deadlines or constrains, the stretch goals can be increased and most importantly, there are no shareholders expecting to earn a big cut of profits. |
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Revision as of 15:13, 20 June 2023

In October 2012, Cloud Imperium Games started a crowdfunding campaign on their own website for Star Citizen. The Original Site showcased a trailer for Star Citizen with lore and an original goal of $2,000,000 USD for development.
$577,984,094 USD later (As of May 25, 2023[1]), Star Citizen is one of the largest crowdfunded projects in the world and it continues to steadily grow.[2] Additional Stretch Goals were developed beyond the original $2 million with expanded systems, ships, mechanics, and other features. Kickstarter was used in parallel with early crowdfunding, with all current funding managed through the RSI Website Funding page
Crowdfunding Timeline
- Original Site
- Kickstarter
- Continued RSI site funding
Why Crowdfunding?
Chris Roberts didn't see any benefits to a traditional publisher for an online game.[3]
There are many benefits to crowdfunding. First of all it allows Cloud Imperium Games to break any ties with the standard triple-A developers and publishers. This means that Star Citizen has no deadlines or constrains, the stretch goals can be increased and most importantly, there are no shareholders expecting to earn a big cut of profits.
Also important, is the fact that backers expect to be given constant updates about the game's development state. Star Citizen accomplishes this through their Comm-Links and the Youtube page.
Crowdfunding Rewards
- Stretch Goals
- Early backer rewards
Current Funding
- Basic ship packages [4]
- Ship Sales [5]
- Squadron 42
- Monthly Subscription [6]
- Merchandise [7]
- Extras (Skins, Hangars, UEC, add ons) [8]
References
- ↑ https://robertsspaceindustries.com/funding-goals
- ↑ Wikipedia - List of highest funded crowdfunding projects
- ↑ Podcast - Gary Whitta interviews David Braben and Chris Roberts about Kickstarter, Elite Dangerous, Youtube, 5 Dec 2012
- ↑ https://robertsspaceindustries.com/pledge/game-packages
- ↑ https://robertsspaceindustries.com/pledge/ships
- ↑ https://robertsspaceindustries.com/pledge/subscriptions
- ↑ https://robertsspaceindustries.com/pledge/merchandise
- ↑ https://robertsspaceindustries.com/pledge/extras