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Motion capture: Difference between revisions

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Motion capture is the recording of movements of people or animals, the data is then processed and passed onto animators.<ref>[https://open.spotify.com/episode/2h0kE9fi9Q0sFzfgCuHHHK?si=e9f1cc1626e1404e E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry], Gamedev Origins, Aug 7 2023</ref>
Motion capture is the recording of movements of people or animals, the data is then processed and passed onto animators.<ref name=":0">[https://open.spotify.com/episode/2h0kE9fi9Q0sFzfgCuHHHK?si=e9f1cc1626e1404e E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry], Gamedev Origins, Aug 7 2023</ref>

== Quote ==
"This isn't like a dig at anyone else but we get to like, leave our computers and actually meet like different actors, different people and you know it's a nice break from being behind computers." -[[Conor-Jack Molloy]]<ref name=":0" />


== References ==
== References ==

Revision as of 17:37, 12 August 2023

Motion capture is the recording of movements of people or animals, the data is then processed and passed onto animators.[1]

Quote

"This isn't like a dig at anyone else but we get to like, leave our computers and actually meet like different actors, different people and you know it's a nice break from being behind computers." -Conor-Jack Molloy[1]

References

On this page