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Non-player Character: Difference between revisions

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{{TLT|For|a list of important characters in Star Citizen|:Category: Characters}}
{{TLT|For|a list of important characters in Star Citizen|:Category: Characters}}


'''Non-player Characters''' (short: NPC) is an entity within Star Citizen that is not controlled by a player character in real time. Star Citizen uses 5 different types of NPC's to populate the [[Persistent Universe]].
'''Non-player Characters''' (short: NPC) is an entity within Star Citizen that is not controlled by a player character in real-time. Star Citizen uses 5 different types of NPCs to populate the [[Persistent Universe]].


===Types of NPC's===
===Types of NPC's===


* '''Character''' - Character NPC's are Real NPC's that are critical to the story line or mission, many using A-list actors. Most of the character NPC's were completed fully by CIG using motion capture acting using professional actors. The Squadron 42 portion of Star Citizen uses Character NPC's to script the story.
* '''Character''' - Character NPCs are Real NPCs that are critical to the story line or mission, many using A-list actors. Most of the character NPCs were completed fully by CIG using motion capture acting with professional actors. The Squadron 42 portion of Star Citizen uses Character NPCs to script the story.


* '''Simulated''' - Simulated NPC's make up the background of the Persistent Universe. They are endowed with basic personality traits, utilize resources from the economy and react as a mass population would to help simulate the masses of the cities, planets, systems and universe. Simulated NPC's are not visually represented in Persistent Universe, however the greater the simulated NPC population, the greater the represented population by Real NPC's at places like the landing zone or shops.
* '''Simulated''' - Simulated NPCs make up the background of the Persistent Universe. They are endowed with basic personality traits, utilize resources from the economy and react as a mass population would to help simulate the masses of the cities, planets, systems, and universe. Simulated NPCs re not visually represented in Persistent Universe, however the greater the simulated NPC population, the greater the represented population by Real NPCs at places like the landing zone or shops.


* '''Probabilistic''' - Probabilistic NPC's are basic algorithms that are basic back-end NPC’s that are less NPC and more probabilities. These NPC's will not have direct interaction with the player character
* '''Probabilistic''' - Probabilistic NPCs are basic algorithms that are basic back-end NPCs that are less NPC and more probabilities. These NPCs will not have direct interaction with the player character.


* '''Virtual''' - Virtual NPC's or "spoofed" NPC's are non existent in the PU until required for the [[dynamic mission system]]. When a mission is created a virtual NPC is created. Once a mission is accepted the Virtual NPC is converted into a Real NPC for the duration of interaction with player character.
* '''Virtual''' - Virtual NPCs or "spoofed" NPCs are non existent in the PU until required for the[[dynamic mission system|DdynamicMmissionSsystem]]. When a mission is created, a virtual NPC is created. Once a mission is accepte[[dynamic mission system|,]]<nowiki/>d the Virtual NPC is converted into a Real NPC for the duration[[dynamic mission system|of its]]<nowiki/>f interaction with player character.


* '''Real''' - Real NPC's are NPC's that are fully simulated within the Persistent Universe, to include visual representation. All Character NPC's are real NPC'. These types of NPC's are very resource intensive which is why simulated, probalistic and virtual NPC's are required.
* '''Real''' - Real NPCs are NPCs that are fully simulated within the Persistent Universe, to include visual representation. All Character NPCs are real NPCs. These types of NPCs are very resource-intensive which is why simulated, probabilistic and virtual NPCs are required.





Revision as of 08:46, 12 October 2019

Non-player Characters (short: NPC) is an entity within Star Citizen that is not controlled by a player character in real-time. Star Citizen uses 5 different types of NPCs to populate the Persistent Universe.

Types of NPC's

  • Character - Character NPCs are Real NPCs that are critical to the story line or mission, many using A-list actors. Most of the character NPCs were completed fully by CIG using motion capture acting with professional actors. The Squadron 42 portion of Star Citizen uses Character NPCs to script the story.
  • Simulated - Simulated NPCs make up the background of the Persistent Universe. They are endowed with basic personality traits, utilize resources from the economy and react as a mass population would to help simulate the masses of the cities, planets, systems, and universe. Simulated NPCs re not visually represented in Persistent Universe, however the greater the simulated NPC population, the greater the represented population by Real NPCs at places like the landing zone or shops.
  • Probabilistic - Probabilistic NPCs are basic algorithms that are basic back-end NPCs that are less NPC and more probabilities. These NPCs will not have direct interaction with the player character.
  • Virtual - Virtual NPCs or "spoofed" NPCs are non existent in the PU until required for theDdynamicMmissionSsystem. When a mission is created, a virtual NPC is created. Once a mission is accepte,d the Virtual NPC is converted into a Real NPC for the durationof itsf interaction with player character.
  • Real - Real NPCs are NPCs that are fully simulated within the Persistent Universe, to include visual representation. All Character NPCs are real NPCs. These types of NPCs are very resource-intensive which is why simulated, probabilistic and virtual NPCs are required.
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