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Orison: Difference between revisions

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m Bot patrol, replaced: {{RSIref|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}} → {{RSI|ref=yes|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations:...
Line 18: Line 18:
'''Orison''' is a city in the clouds. It offers a breathtaking view of [[Crusader]]'s commercial shipbuilding platforms.{{RSI|ref=yes|url=comm-link/spectrum-dispatch/13957-The-Observist-Area18-ArcCorp-Stanton|text=The Observist: Area18, ArcCorp, Stanton}}
'''Orison''' is a city in the clouds. It offers a breathtaking view of [[Crusader]]'s commercial shipbuilding platforms.{{RSI|ref=yes|url=comm-link/spectrum-dispatch/13957-The-Observist-Area18-ArcCorp-Stanton|text=The Observist: Area18, ArcCorp, Stanton}}


Public transport between areas is conducted by shuttle services.{{RSIref|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}
Public transport between areas is conducted by shuttle services.{{RSI|ref=yes|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}


== Districts ==
== Districts ==
Line 28: Line 28:
...As she approached the starport’s entrance, she bypassed the long line that snaked outside and beelined straight for the maintenance area...
...As she approached the starport’s entrance, she bypassed the long line that snaked outside and beelined straight for the maintenance area...


...The massive maintenance bay held several starliners in different states of repair.|Hostile Negotiations {{RSIref|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}{{RSIref|url=comm-link/serialized-fiction/16621-Hostile-Negotiations-Part-Two|text=Hostile Negotiations: Part Two}}}}
...The massive maintenance bay held several starliners in different states of repair.|Hostile Negotiations {{RSI|ref=yes|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}{{RSI|ref=yes|url=comm-link/serialized-fiction/16621-Hostile-Negotiations-Part-Two|text=Hostile Negotiations: Part Two}}}}


This is where the [[Crusader Security]] Office is located.
This is where the [[Crusader Security]] Office is located.


{{Quote| With its pleasant atmosphere and abundance of ergonomics, you could tell that “team flow experts” and environmental psychologists who specialized in harmonizing workers with their surroundings had probably been consulted during construction. Basically, there was a lot of natural light, way too many potted plants and hallways that nearly all lead towards the “interface lounge,” i.e., the break room.|Hostile Negotiations {{RSIref|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}}}
{{Quote| With its pleasant atmosphere and abundance of ergonomics, you could tell that “team flow experts” and environmental psychologists who specialized in harmonizing workers with their surroundings had probably been consulted during construction. Basically, there was a lot of natural light, way too many potted plants and hallways that nearly all lead towards the “interface lounge,” i.e., the break room.|Hostile Negotiations {{RSI|ref=yes|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}}}


=== Shipyard Complex ===
=== Shipyard Complex ===
Line 40: Line 40:


== Significant Characters ==
== Significant Characters ==
Liaison Officers [[Lisa Gibbs]] (ID# 91G66BW0) and [[Devin Bautista]] (ID# 948J030K) work Crusader Security's 'lemonade stand', the small auxiliary community outreach office in Orison. They are already the points of contact for Crusader Security contracts via [[mobiGlas]] as of [[Star Citizen Alpha 3.3.0|Alpha 3.3]], but datamined audio reveals that they will also be voiced mission givers. The lemonade stand's parent - the Crusader Security Office, is run by Section Chief [[Captain Pontayo]], and is where Liaison Officer [[Kayla Frost]] works in dispatch. Frost features in the [[Hostile Negotiations]] storyline along with cameo appearances by Gibbs and Bautista.{{RSIref|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}{{RSIref|url=comm-link/serialized-fiction/16621-Hostile-Negotiations-Part-Two|text=Hostile Negotiations: Part Two}}
Liaison Officers [[Lisa Gibbs]] (ID# 91G66BW0) and [[Devin Bautista]] (ID# 948J030K) work Crusader Security's 'lemonade stand', the small auxiliary community outreach office in Orison. They are already the points of contact for Crusader Security contracts via [[mobiGlas]] as of [[Star Citizen Alpha 3.3.0|Alpha 3.3]], but datamined audio reveals that they will also be voiced mission givers. The lemonade stand's parent - the Crusader Security Office, is run by Section Chief [[Captain Pontayo]], and is where Liaison Officer [[Kayla Frost]] works in dispatch. Frost features in the [[Hostile Negotiations]] storyline along with cameo appearances by Gibbs and Bautista.{{RSI|ref=yes|url=comm-link/serialized-fiction/16567-Hostile-Negotiations-Part-One|text=Hostile Negotiations: Part One}}{{RSI|ref=yes|url=comm-link/serialized-fiction/16621-Hostile-Negotiations-Part-Two|text=Hostile Negotiations: Part Two}}


==Gallery==
==Gallery==

Revision as of 22:15, 3 March 2020

Template:Infobox Location

Orison is a city in the clouds. It offers a breathtaking view of Crusader's commercial shipbuilding platforms.Template:RSI

Public transport between areas is conducted by shuttle services.Template:RSI

Districts

Commercial Hub

Arriving at the Crusader Visitor’s Center, you head straight down the elevator to the Grande Observatory, where the transparent flooring provides unparalleled views of the tempestuous atmosphere below.Template:RSI

"Once past the windbreak, she slowed her pace, used her badge to shortcut customs and turned towards the promenade. The wide garden-lined walkway provided access to most of the various shopping plazas and services that comprised the bulk of the hub’s structures, with the added bonus of serving up some of the best vistas of Crusader’s massive vessels being constructed. Even at this early hour, tourists congregated along the length of the overlook...

...As she approached the starport’s entrance, she bypassed the long line that snaked outside and beelined straight for the maintenance area...

...The massive maintenance bay held several starliners in different states of repair."
Hostile Negotiations Template:RSITemplate:RSI

This is where the Crusader Security Office is located.

" With its pleasant atmosphere and abundance of ergonomics, you could tell that “team flow experts” and environmental psychologists who specialized in harmonizing workers with their surroundings had probably been consulted during construction. Basically, there was a lot of natural light, way too many potted plants and hallways that nearly all lead towards the “interface lounge,” i.e., the break room."
Hostile Negotiations Template:RSI

Shipyard Complex

Floating in a nest of complicated latticeworks, the Crusader Industries Shipyards are prized examples of unintentional art, where one may watch massive transport ships emerge from nothing as they are constructed by a delicately choreographed ballet of bots and workers.Template:RSI

This is where the Genesis Starliner is built.[citation needed]

Significant Characters

Liaison Officers Lisa Gibbs (ID# 91G66BW0) and Devin Bautista (ID# 948J030K) work Crusader Security's 'lemonade stand', the small auxiliary community outreach office in Orison. They are already the points of contact for Crusader Security contracts via mobiGlas as of Alpha 3.3, but datamined audio reveals that they will also be voiced mission givers. The lemonade stand's parent - the Crusader Security Office, is run by Section Chief Captain Pontayo, and is where Liaison Officer Kayla Frost works in dispatch. Frost features in the Hostile Negotiations storyline along with cameo appearances by Gibbs and Bautista.Template:RSITemplate:RSI

Note that these apparently were never approved by Chris Roberts, released instead by concept artist Ken Fairclough as part of his portfolio. Making it unlike most other concept art found. May or may not relate to what Crusader's landing zone finally looks like.

References


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