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[[File:2013-01-15 headshots chris smith 01.jpg|thumb|300px|right|Chris Smith in 2013]] |
[[File:2013-01-15 headshots chris smith 01.jpg|thumb|300px|right|Chris Smith in 2013]] |
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'''Chris Smith''' is the Lead Vehicle Artist at [[CIG Los Angeles]].<ref name="jp0604">[[David Ladyman]] and [[Ben Lesnick]], ''One Question (part 2)'', Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.</ref> He joined [[CIG]] in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.{{RSI |
'''Chris Smith''' is the Lead Vehicle Artist at [[CIG Los Angeles]].<ref name="jp0604">[[David Ladyman]] and [[Ben Lesnick]], ''One Question (part 2)'', Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.</ref> He joined [[CIG]] in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.<ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/12872-Meet-Chris-Smith|text=Meet Chris Smith}}</ref> He worked on multiple ships in the game, including the [[300i|300 series]] (both initial concept and rework), [[F7A Hornet Mk II]], the [[Constellation Andromeda|Constellation]] rework, etc.<ref>[https://youtu.be/NVJIzAvMPQ4 Inside Cloud Imperium Games - The 300i Pipeline]</ref>{{RSI|url=comm-link/transmission/15455-Around-The-Verse|text=Around the Verse 3.3|trx=around-the-verse-episode-3-03}}{{RSI|url=comm-link/transmission/15210-WIP-Constellation-Freelancer-Upgrades|text=Comm-Link - WIP: Constellation & Freelancer Upgrades}} |
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== Trivia == |
== Trivia == |
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* He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris. |
* He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.<ref name="ReferenceA"/><ref>[[David Ladyman]],''Work in Progress: 300 series'', vol. 1, no. 7, pp. 3.</ref> |
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* He started doing art for the games industry after he graduated from the {{WP|ref=no|Art_Institute_of_Dallas|text=Art Institute in Dallas}}. The first company he worked at was {{WP|ref=no|3D_Realms|text=3D Realms}}. |
* He started doing art for the games industry after he graduated from the {{WP|ref=no|Art_Institute_of_Dallas|text=Art Institute in Dallas}}. The first company he worked at was {{WP|ref=no|3D_Realms|text=3D Realms}}.<ref name="ReferenceA"/> |
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* He has worked on {{WP|ref=no|Duke_Nukem_Forever|text=Duke Nukem Forever}}, {{WP|ref=no|Starhawk_(2012_video_game)|text=Starhawk}}, and {{WP|ref=no|PlanetSide_2|text=Planetside 2}}. |
* He has worked on {{WP|ref=no|Duke_Nukem_Forever|text=Duke Nukem Forever}}, {{WP|ref=no|Starhawk_(2012_video_game)|text=Starhawk}}, and {{WP|ref=no|PlanetSide_2|text=Planetside 2}}.<ref name="ReferenceA"/> |
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* He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities. |
* He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.<ref name="ReferenceA"/> |
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* His first experience with computer games was in the ’80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/> |
* His first experience with computer games was in the ’80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/> |
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== See also == |
== See also == |
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* {{RSI |
* {{Link RSI|url=comm-link/transmission/12872-Meet-Chris-Smith|text=Meet Chris Smith}} |
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== References == |
== References == |
Revision as of 23:34, 17 March 2020

Chris Smith is the Lead Vehicle Artist at CIG Los Angeles.[1] He joined CIG in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.[2] He worked on multiple ships in the game, including the 300 series (both initial concept and rework), F7A Hornet Mk II, the Constellation rework, etc.[3]Template:RSITemplate:RSI
Trivia
- He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.[2][4]
- He started doing art for the games industry after he graduated from the
Art Institute in Dallas. The first company he worked at was
3D Realms.[2]
- He has worked on
Duke Nukem Forever,
Starhawk, and
Planetside 2.[2]
- He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.[2]
- His first experience with computer games was in the ’80s when his stepdad bought an
Atari 1040 ST computer for the house. He played
International Karate almost non-stop, a lot of the Summer and Winter Games,
Turrican,
Test Drive and
Marble Madness.[1]
See also
References
- ↑ Jump up to: 1.0 1.1 David Ladyman and Ben Lesnick, One Question (part 2), Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.
- ↑ Jump up to: 2.0 2.1 2.2 2.3 2.4 Meet Chris Smith. Transmission - Comm-Link
- ↑ Inside Cloud Imperium Games - The 300i Pipeline
- ↑ David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3.
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