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{{PatchData|version=3.11.0|publishdate=2020-09-31|futurerelease=yes||Prev=Star Citizen Alpha 3.10.0}} |
{{PatchData|version=3.11.0|publishdate=2020-09-31|futurerelease=yes||Prev=Star Citizen Alpha 3.10.0}} |
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'''Star Citizen Alpha 3.11.0''' is an upcoming [[Star Citizen]] update planned to be released around September 2020 (Q3). As per the [https://robertsspaceindustries.com/roadmap roadmap], the content in the update is subject to change. |
'''Star Citizen Alpha 3.11.0''' is an upcoming [[Star Citizen]] update planned to be released around September 2020 (Q3). As per the [https://robertsspaceindustries.com/roadmap roadmap], the content in the update is subject to change. |
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=== Locations === |
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{| class="wikitable" |
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!Feature |
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!Description |
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|Space Station - Refinery Deck |
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|'''Implementing Refineries into Rest Stops''' |
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Refinery Decks are dedicated areas in Rest Stops that serve as mining hubs, where the player can drop off mined materials to be refined, pick up mining missions, or buy new mining equipment. |
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|- |
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|Space Station - Cargo Deck |
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|'''Implementing Cargo Decks into Rest Stops''' |
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Cargo Decks are facilities within Rest Stops where players can handle all their cargo needs. From dropping off and picking up, buying new cargo equipment, and taking on cargo-related missions. |
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|} |
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⚫ | |||
{| class="wikitable" |
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!Feature |
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!Description |
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|- |
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|Ship AI: Hazard Awareness and Avoidance |
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|'''Adding the Ability for AI to identify hazardous areas and react accordingly''' |
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Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. |
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|FPS: Combat Improvements and Polishing |
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|'''Final touches to the combat AI''' |
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This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game. |
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|} |
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=== Gameplay === |
=== Gameplay === |
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{| class="wikitable" |
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⚫ | |||
!Feature |
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* '''Object Push and Pull''' Allowing players to push and pull large objects that they cannot carry |
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!Description |
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⚫ | |||
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|Improved Throw |
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⚫ | |||
Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world. |
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|Object Push and pull |
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|'''Allow players to push and pull objects''' |
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This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it. |
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|- |
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|Missile Operator Mode |
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⚫ | |||
Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. |
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|Docking |
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|'''Implementing the ability to dock ships to space stations and ships to other ships''' |
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Adding the ability to dock and spawn vehicles connected to space stations, as well as docking two ships together. This functionality is required for some of the larger ships to spawn at certain locations. |
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|Death Animation Improvements |
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|'''Combining animation with physical ragdoll simulation''' |
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Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. |
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[[File:Mercury FrontFiring Concept.jpeg|thumb|Mercury Star Runner]] |
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=== Ships and Vehicles === |
=== Ships and Vehicles === |
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{| class="wikitable" |
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⚫ | |||
!Feature |
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!Description |
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|[[Mercury Star Runner]] |
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⚫ | |||
Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship. |
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|} |
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[[File:Behr-GP-33.jpg|thumb|Behring GP-33 Grenade Launcher]] |
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⚫ | |||
{| class="wikitable" |
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!Feature |
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!Description |
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|- |
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|[[Greycat Industrial|Greycat]] FPS [[Pyro RYT Multi-Tool|Multi-Tool]] Cutting Attachment |
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⚫ | |||
Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. |
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|- |
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|[[Behring]] [[GP-33 Grenade Launcher]] |
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⚫ | |||
Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing. |
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⚫ | |||
|} |
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==Links== |
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⚫ | |||
⚫ | |||
⚫ | |||
*{{Link RSI|url=https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen|text=Star Citizen Roadmap}} |
*{{Link RSI|url=https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen|text=Star Citizen Roadmap}} |
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{{SEO}} |
{{SEO}} |
Revision as of 22:45, 15 May 2020
Star Citizen Alpha 3.11.0 is an upcoming Star Citizen update planned to be released around September 2020 (Q3). As per the roadmap, the content in the update is subject to change.
Locations
Feature | Description |
---|---|
Space Station - Refinery Deck | Implementing Refineries into Rest Stops
Refinery Decks are dedicated areas in Rest Stops that serve as mining hubs, where the player can drop off mined materials to be refined, pick up mining missions, or buy new mining equipment. |
Space Station - Cargo Deck | Implementing Cargo Decks into Rest Stops
Cargo Decks are facilities within Rest Stops where players can handle all their cargo needs. From dropping off and picking up, buying new cargo equipment, and taking on cargo-related missions. |
AI
Feature | Description |
---|---|
Ship AI: Hazard Awareness and Avoidance | Adding the Ability for AI to identify hazardous areas and react accordingly
Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. |
FPS: Combat Improvements and Polishing | Final touches to the combat AI
This polishing pass contains final work on behaviors and balancing, as well as bug fixing. The overall goal is to improve the look and feel of character combat in the game. |
Gameplay
Feature | Description |
---|---|
Improved Throw | Improving and unifying throw
Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world. |
Object Push and pull | Allow players to push and pull objects
This mechanic allows players to grab a larger object and move it around an environment by either pushing or pulling it. |
Missile Operator Mode | Giving players the ability to select and fire specific missiles
Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. |
Docking | Implementing the ability to dock ships to space stations and ships to other ships
Adding the ability to dock and spawn vehicles connected to space stations, as well as docking two ships together. This functionality is required for some of the larger ships to spawn at certain locations. |
Death Animation Improvements | Combining animation with physical ragdoll simulation
Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. |

Ships and Vehicles
Feature | Description |
---|---|
Mercury Star Runner | Implementing the Mercury Star Runner into the game
Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship. |

Weapons and Items
Feature | Description |
---|---|
Greycat FPS Multi-Tool Cutting Attachment | Expanding the existing Multi-Tool functionality to allow for free-form cutting
Continued development of the existing Multi-Tool technology that allows players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. |
Behring GP-33 Grenade Launcher | Creation and implementation of the new FPS weapon
Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing. |