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{{PatchData|version=3.11.0|publishdate=2020- |
{{PatchData|version=3.11.0|publishdate=2020-10-08|Prev=Star Citizen Alpha 3.10.1|Next=Star Citizen Alpha 3.12.0}} |
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'''Star Citizen Alpha 3.11.0''' is an |
'''Star Citizen Alpha 3.11.0''' is an released [[Star Citizen]] update, focusing on Cargo Decks, Force Reactions, External Inventories, and other features. |
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===Locations=== |
===Locations=== |
Revision as of 19:14, 8 October 2020
Star Citizen Alpha 3.11.0 is an released Star Citizen update, focusing on Cargo Decks, Force Reactions, External Inventories, and other features.
Locations
Feature | Description |
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Repainting Existing Planets & Moons | Repainting review for existing planets and moons to make them compatible with Planet Tech V4
Utilising the new planetary painting tools we've gone through all planets and moons in the Stanton System and repainted the ground surfaces and object presets. This also futureproofs ourselves and allows us to take advantage of new tech in legacy locations. |
Updated Ground Textures | Updated ground materials to use scanned data
Updating and expanding our current terrain texture library by adding scanned data. |
Updated Geology | Updating our geology library to use the new organics shader.
On a per object basis we are now able to support HW tessellation displacement on geology distributed across terrain to give it a more organic appearance. |
Space Station - Cargo Deck | Implementing Cargo Decks into Rest Stops
Cargo Decks are facilities within Rest Stops where players can handle all their cargo needs. From dropping off and picking up, buying new cargo equipment, and taking on cargo-related missions. |
AI
Feature | Description |
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Ship AI: Hazard Awareness and Avoidance | Adding the Ability for AI to identify hazardous areas and react accordingly
Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. |
Gameplay
Feature | Description |
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Force Reactions | Actors react to direct, indirect & sustained forces
Using the physics system, visible reactions are systemically triggered for Players and NPCs when punched, shot, and caught in explosions. Actors are made to lean when experiencing strong winds, or the G-forces of an accelerating ship, with extreme shifts in wind and ship velocity knocking actors down. |
Player & External Inventory | Manage the food, drink, mined rocks and harvested items stored on your person and in exterior storage
Visually manage food, drink, mined rocks and harvested items stored in your personal inventory, moving them between your backpack and suit pockets and any external storage devices (such as the cargo access on certain vehicles). |
Improved Throw | Improving and unifying throw
Improving grenade throwing to make it more accurate and reliable, as well as expanding the throwing mechanic to accommodate other objects in the world. |


Ships and Vehicles
Feature | Description |
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Origin 100i | Implementing the Origin 100i series into the game
Building, implementing, and balancing the Origin 100i as a flight-ready ship. |
Origin 125a | Implementing the Origin 125a series into the game
Building, implementing, and balancing the Origin 125a as a flight-ready ship. |
Origin 135c | Implementing the Origin 135c series into the game
Building, implementing, and balancing the Origin 135c as a flight-ready ship. |
Mercury Star Runner | Implementing the Mercury Star Runner into the game
Building, implementing, and balancing the Mercury Star Runner as a flight-ready ship. |

Weapons and Items
Feature | Description |
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Behring BR-2 Ballistic Shotgun | Creation and implementation of the new FPS weapon
Designing and creating the Behring BR2 ballistic shotgun. Includes asset creation, animation, and balancing. |
Behring GP-33 Grenade Launcher | Creation and implementation of the new FPS weapon
Designing and creating the Behring GP-33 grenade launcher. Includes asset creation, animation, and balancing. |
Core Tech
Feature | Description |
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Ground Cover Buoyancy | Introduction of buoyancy to bodies of water
Seaweeds and other ground cover elements on water will simulate buoyancy, floating and reacting realistically to water waves to further enhance the visuals of water on planets |