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Chris Smith: Difference between revisions

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* His first experience with computer games was in the '80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/>
* His first experience with computer games was in the '80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/>
* He was the first [[Cloud Imperium|Cloud Imperium Games]] ship artist.<ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], Youtube, 10 Feb 2023</ref>
* He was the first [[Cloud Imperium|Cloud Imperium Games]] ship artist.<ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], Youtube, 10 Feb 2023</ref>
* He's an army brat who was born in the US but moved to the US when he was 7.<ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], Youtube, 10 Feb 2023</ref>


== See also ==
== See also ==

Revision as of 13:51, 16 June 2023

Chris Smith in 2013

Chris Smith is the Lead Vehicle Artist at CIG Los Angeles.[1] He joined CIG in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.[2] He worked on multiple ships in the game, including the 300 series (both initial concept and rework), F7A Hornet Mk II, the Constellation rework, etc.[3][4][5]

Trivia

  • He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.[2][6]
  • He started doing art for the games industry after he graduated from the  Art Institute in Dallas. The first company he worked at was  3D Realms.[2]
  • He has worked on  Duke Nukem Forever,  Starhawk, and  Planetside 2.[2]
  • He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.[2]
  • His first experience with computer games was in the '80s when his stepdad bought an  Atari 1040 ST computer for the house. He played  International Karate almost non-stop, a lot of the Summer and Winter Games,  Turrican,  Test Drive and  Marble Madness.[1]
  • He was the first Cloud Imperium Games ship artist.[7]
  • He's an army brat who was born in the US but moved to the US when he was 7.[8]

See also

  • Meet Chris Smith

References

  1. Jump up to: 1.0 1.1 David Ladyman and Ben Lesnick, One Question (part 2), Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.
  2. Jump up to: 2.0 2.1 2.2 2.3 2.4 Meet Chris Smith. Transmission - Comm-Link
  3. Inside Cloud Imperium Games - The 300i Pipeline
  4. Around the Verse 3.3. Transmission - Comm-Link
  5. Comm-Link - WIP: Constellation & Freelancer Upgrades. Transmission - Comm-Link
  6. David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3.
  7. Star Citizen Live: Flight, Light & Insight, Youtube, 10 Feb 2023
  8. Star Citizen Live: Flight, Light & Insight, Youtube, 10 Feb 2023