Content deleted Content added
m trivia, ref |
m trivia, ref |
||
Line 11: | Line 11: | ||
* His first experience with computer games was in the '80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/> |
* His first experience with computer games was in the '80s when his stepdad bought an {{WP|ref=no|Atari_ST|text=Atari 1040 ST}} computer for the house. He played {{WP|ref=no|International_Karate_%2B|text=International Karate}} almost non-stop, a lot of the Summer and Winter Games, {{WP|ref=no|Turrican}}, {{WP|ref=no|Test_Drive_(video_game)|text=Test Drive}} and {{WP|ref=no|Marble_Madness|text=Marble Madness}}.<ref name="jp0604"/> |
||
* He was the first [[Cloud Imperium|Cloud Imperium Games]] ship artist.<ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], Youtube, 10 Feb 2023</ref> |
* He was the first [[Cloud Imperium|Cloud Imperium Games]] ship artist.<ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], Youtube, 10 Feb 2023</ref> |
||
* He's an army brat who was born in the US but moved to the US when he was 7.<ref>[https://youtu.be/wZOhB_uGXRE Star Citizen Live: Flight, Light & Insight], Youtube, 10 Feb 2023</ref> |
|||
== See also == |
== See also == |
Revision as of 13:51, 16 June 2023

Chris Smith is the Lead Vehicle Artist at CIG Los Angeles.[1] He joined CIG in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.[2] He worked on multiple ships in the game, including the 300 series (both initial concept and rework), F7A Hornet Mk II, the Constellation rework, etc.[3][4][5]
Trivia
- He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.[2][6]
- He started doing art for the games industry after he graduated from the
Art Institute in Dallas. The first company he worked at was
3D Realms.[2]
- He has worked on
Duke Nukem Forever,
Starhawk, and
Planetside 2.[2]
- He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.[2]
- His first experience with computer games was in the '80s when his stepdad bought an
Atari 1040 ST computer for the house. He played
International Karate almost non-stop, a lot of the Summer and Winter Games,
Turrican,
Test Drive and
Marble Madness.[1]
- He was the first Cloud Imperium Games ship artist.[7]
- He's an army brat who was born in the US but moved to the US when he was 7.[8]
See also
References
- ↑ Jump up to: 1.0 1.1 David Ladyman and Ben Lesnick, One Question (part 2), Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.
- ↑ Jump up to: 2.0 2.1 2.2 2.3 2.4 Meet Chris Smith. Transmission - Comm-Link
- ↑ Inside Cloud Imperium Games - The 300i Pipeline
- ↑ Around the Verse 3.3. Transmission - Comm-Link
- ↑ Comm-Link - WIP: Constellation & Freelancer Upgrades. Transmission - Comm-Link
- ↑ David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3.
- ↑ Star Citizen Live: Flight, Light & Insight, Youtube, 10 Feb 2023
- ↑ Star Citizen Live: Flight, Light & Insight, Youtube, 10 Feb 2023
This article is a stub.
This article needs some ❤️! You can help the Star Citizen Wiki by expanding it. See Category:Article stubs for other pages that needs expansion.