Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Please sign up or log in to edit the wiki.

Origin Systems: Difference between revisions

From the Star Citizen Wiki, the fidelity™ encyclopedia
Content deleted Content added
TheBookfinder (talk | contribs)
m 9 years at origin
TheBookfinder (talk | contribs)
m cleanup
Line 2: Line 2:
'''Origin Systems''' was a video game developer and publisher founded in March 1983, best known for creating the ''Ultima'' and ''[[Wing Commander (series)|Wing Commander]]'' franchises.
'''Origin Systems''' was a video game developer and publisher founded in March 1983, best known for creating the ''Ultima'' and ''[[Wing Commander (series)|Wing Commander]]'' franchises.


In 1987, [[Chris Roberts]] joined Origin Systems, which was later acquired as a wholly owned subsidiary by Electronic Arts in 1992.
[[Chris Roberts]] joined Origin Systems in 1987 with a publishing contract and made [[Times of Lore]] and [[Bad Blood]], as well as [[Wing Commander I|WIng Commander I]] and [[Wing Commander II|WIng Commander II]].


Origin was acquired as a wholly owned subsidiary by Electronic Arts in 1992.
He didn't want to sell Wing Commander to EA But the terms of the deal were that they were buying Origin and they had to get Wing Commander and Ultima. It was a dealbreaker if he said no and a lot of other people that had helped to build the company up over quite a long time would have their payoff for all the hard work destroyed. So Roberts agreed, the sale went through for $35 million in stock.<ref name=":0">[https://web.archive.org/web/20140914215106/https://www.usgamer.net/articles/chris-roberts-star-citizen-profile The Stars His Destination: Chris Roberts from Origin to Star Citizen,] 2014-09-13, archived</ref>


Chris Roberts didn't want to sell Wing Commander to EA however the terms of the deal were that if they were buying Origin they had to get Wing Commander and Ultima. It was a dealbreaker if Chris Roberts said no and a lot of other people that had helped to build the company up over quite a long time would have their payoff for all the hard work destroyed. So Chris Roberts agreed, the sale went through for $35 million in stock.<ref name=":0">[https://web.archive.org/web/20140914215106/https://www.usgamer.net/articles/chris-roberts-star-citizen-profile The Stars His Destination: Chris Roberts from Origin to Star Citizen,] 2014-09-13, archived</ref>
Soon enough, Roberts was greenlit on Wing Commander III bringing in real life actors.<ref name=":0" />


Soon after, Chris Roberts was greenlit on [[Wing Commander III]] bringing in real life actors.<ref name=":0" />
Wing Commander IV followed but it showed Roberts that Origin was moving in a direction he wasn't particularly interested in. In 1996, when his EA contract expired, he left Origin 9 years after having joined it to create [[Digital Anvil]].<ref name=":0" />

[[Wing Commander IV]] followed but it showed to Chris Roberts that Origin was moving in a direction that he wasn't particularly interested in. In 1996, when his EA contract expired, he left Origin 9 years after having joined it, to create [[Digital Anvil]].<ref name=":0" />


Electronic Arts quickly began curbing the developers' habit of Doing It for the Art and prioritized commercial success instead.
Electronic Arts quickly began curbing the developers' habit of Doing It for the Art and prioritized commercial success instead.
Line 16: Line 18:
Origin Systems finally disbanded in February 2004, joining Bullfrog and Westwood as the third in the long list of developers EA had acquired and shut down
Origin Systems finally disbanded in February 2004, joining Bullfrog and Westwood as the third in the long list of developers EA had acquired and shut down


Origin helped create the idea of a budget game, at the time games would sell at full price for several years in a row. In the 1990s technology was accelerating, with computers changing more quickly and games disapearing from the shelves more quickly. ABout a yrear after the release of Wing Commander, Origin came with the idea to ship discounted games to stores. This idea was later followed by the likes of Electronic Arts Classics selling cheaper older games.<ref>[https://youtu.be/UPObpk1HJK4 Let's Play: Wing Commander 25th Anniversary Livestream], Youtube, 27 Sept 2015
Origin helped create the idea of a budget game, at the time games would sell at full price for several years in a row. In the 1990s technology was accelerating, with computers changing more quickly and games disapearing from the shelves more quickly. About a yrear after the release of Wing Commander, Origin came with the idea to ship discounted games to stores. This idea was later followed by the likes of Electronic Arts Classics selling cheaper older games.<ref>[https://youtu.be/UPObpk1HJK4 Let's Play: Wing Commander 25th Anniversary Livestream], Youtube, 27 Sept 2015


</ref>
</ref>

Revision as of 14:36, 22 June 2023

Origin Systems logo

Origin Systems was a video game developer and publisher founded in March 1983, best known for creating the Ultima and Wing Commander franchises.

Chris Roberts joined Origin Systems in 1987 with a publishing contract and made Times of Lore and Bad Blood, as well as WIng Commander I and WIng Commander II.

Origin was acquired as a wholly owned subsidiary by Electronic Arts in 1992.

Chris Roberts didn't want to sell Wing Commander to EA however the terms of the deal were that if they were buying Origin they had to get Wing Commander and Ultima. It was a dealbreaker if Chris Roberts said no and a lot of other people that had helped to build the company up over quite a long time would have their payoff for all the hard work destroyed. So Chris Roberts agreed, the sale went through for $35 million in stock.[1]

Soon after, Chris Roberts was greenlit on Wing Commander III bringing in real life actors.[1]

Wing Commander IV followed but it showed to Chris Roberts that Origin was moving in a direction that he wasn't particularly interested in. In 1996, when his EA contract expired, he left Origin 9 years after having joined it, to create Digital Anvil.[1]

Electronic Arts quickly began curbing the developers' habit of Doing It for the Art and prioritized commercial success instead.

Like many top CRPG developers of The '80s, Origin was hit hard by the mid-90s crisis of the genre, and encountered severe financial troubles on the publishing side of its business, despite the massive successes of the early Wing Commanders and Ultima VII.

Origin Systems finally disbanded in February 2004, joining Bullfrog and Westwood as the third in the long list of developers EA had acquired and shut down

Origin helped create the idea of a budget game, at the time games would sell at full price for several years in a row. In the 1990s technology was accelerating, with computers changing more quickly and games disapearing from the shelves more quickly. About a yrear after the release of Wing Commander, Origin came with the idea to ship discounted games to stores. This idea was later followed by the likes of Electronic Arts Classics selling cheaper older games.[2]

References

On this page