Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Please sign up or log in to edit the wiki.

Digital Anvil: Difference between revisions

From the Star Citizen Wiki, the fidelity™ encyclopedia
Content deleted Content added
TheBookfinder (talk | contribs)
m history
TheBookfinder (talk | contribs)
m reordering
Line 3: Line 3:


== History ==
== History ==
Electronic Arts which had acquired Origin Systems wouldn't give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas got rejected while sequels were favored. Nor was EA interested in the film business.<ref>[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998</ref>
Chris Roberts left [[Origin Systems]] to be in a smaller more focused company and group, to do a small number a high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or other people in the company created and take them to film or tv and be small enough to react, whereas Electronic Arts which had acquired Origin Systems didn't care about the film business.<ref name=":0" />


Chris Roberts left [[Origin Systems]] to be in a smaller more focused company and group, to do a small number a high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or other people in the company created and take them to film or tv and be small enough to react.<ref name=":0" />
Chris Roberts who was Chairman and CEO<ref>[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]</ref> wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.<ref name=":0">[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999</ref>

Microsoft was seeking known developpers to solidify it's video games presence while Digital Anvil was seeking financing and international distribution.


A number of Origin Systems employees went on to work for Digital Anvil.
A number of Origin Systems employees went on to work for Digital Anvil.


[[Martin Galway]] joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}</ref>
[[Martin Galway]] joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}</ref>

Chris Roberts who was Chairman and CEO<ref>[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]</ref> wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.<ref name=":0">[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999</ref>

Microsoft was seeking known developpers to solidify it's video games presence while Digital Anvil was seeking financing and international distribution.


The studio first title, Starlancer, in collaboration with [[Warthog Games]], inscribes itself in the line of [[Wing Commander (series)|Wing Commander]] and Privateer.
The studio first title, Starlancer, in collaboration with [[Warthog Games]], inscribes itself in the line of [[Wing Commander (series)|Wing Commander]] and Privateer.
Line 28: Line 30:


Digital Anvil was officially dissolved on January 31, 2006.<ref>[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005</ref>
Digital Anvil was officially dissolved on January 31, 2006.<ref>[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005</ref>




Tell us who's employed and such things.

In addition to all that corporate blurb on the web site, all the best staff from the Strike Commander, Wing Commander and Privateer teams all moved over to DA to continue making kick-ass space fantasy games. In addition, Tony Zurovec and the best of the Crusader team moved over here, and they're still into guns, explosions & carnage, except that this time it involves cars too, something we're all into!


== Trivia ==
== Trivia ==

Revision as of 18:26, 25 June 2023

Digital Anvil logo

Digital Anvil was a video game studio founded April 8, 1996 with funding from Microsoft and Advanced Micro Devices by brothers Chris Rroberts and Erin Roberts, along with Tony Zurovec, Marten Davies, Craig Cox, John Miles, Eric Peterson and Robert Rodriguez.

History

Electronic Arts which had acquired Origin Systems wouldn't give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas got rejected while sequels were favored. Nor was EA interested in the film business.[1]

Chris Roberts left Origin Systems to be in a smaller more focused company and group, to do a small number a high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or other people in the company created and take them to film or tv and be small enough to react.[2]

A number of Origin Systems employees went on to work for Digital Anvil.

Martin Galway joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.[3]

Chris Roberts who was Chairman and CEO[4] wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.[2]

Microsoft was seeking known developpers to solidify it's video games presence while Digital Anvil was seeking financing and international distribution.

The studio first title, Starlancer, in collaboration with Warthog Games, inscribes itself in the line of Wing Commander and Privateer.

In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by Microfost was completed on December 5th 2000.[5]

One of the consequences of Digital Anvil's purchase was a reshuffling of titles being developed. Of all the projects being produced, only Freelancer escaped major change.

Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on Freelancer.

Digital Anvil also worked on the visual effects of the 1999 Wing Commander movie and several others, including Spy Kids.

In 2001, Digital Anvil revealed a lighter Freelancer to the press. Although some of the more ambitious elements were dropped, this act proved Freelancer was not vaporware. In March 2003, Freelancer was released and immediately became one of the month's top-selling games.

In May 2003, Digital Anvil released Brute Force for the Xbox. The game also did quite well, setting first-month sales records for Xbox games. In November 2005, Microsoft redeployed the developer's employees to its Microsoft Studios headquarters.

Digital Anvil was officially dissolved on January 31, 2006.[6]



Tell us who's employed and such things.

In addition to all that corporate blurb on the web site, all the best staff from the Strike Commander, Wing Commander and Privateer teams all moved over to DA to continue making kick-ass space fantasy games. In addition, Tony Zurovec and the best of the Crusader team moved over here, and they're still into guns, explosions & carnage, except that this time it involves cars too, something we're all into!

Trivia

  • At the time Robert Rodriguez was director and producer on movies such as El Mariachi, Desperado and From Dusk 'til Dawn.

References

  1. Interview with Martin Galway, Back in Time, C64.com circa 1998
  2. Jump up to: 2.0 2.1 Wing Commander combat information center, phone interview with Chris Roberts by Hadrian, 1999
  3. Meet Martin Galway. Transmission - Comm-Link. Retrieved 2012-10-22
  4. Ascendant pictures: Chris Roberts
  5. Microsoft to Acquire Digital Anvil, Microsoft, December 5, 2000
  6. Digital Anvil closes doors, Eurogamer, 2 Dec 2005