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Motion capture is the recording of movements of people or animals, the data is then processed and passed onto animators.<ref name=":0">[https://open.spotify.com/episode/2h0kE9fi9Q0sFzfgCuHHHK?si=e9f1cc1626e1404e E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry], Gamedev Origins, Aug 7 2023</ref> |
Motion capture is the recording of movements of people or animals, the data is then processed and passed onto animators.<ref name=":0">[https://open.spotify.com/episode/2h0kE9fi9Q0sFzfgCuHHHK?si=e9f1cc1626e1404e E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry], Gamedev Origins, Aug 7 2023</ref> |
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Star Citizen has community members that are hard of hearing or deaf so CIG engaged a community member to develop a serie of emotes for American [[Sign Language]] so that those members of the community who are hearing impaired can interact and roleplay.<ref>[https://youtu.be/OZ3j2BBFwIE Star Citizen: Developing ASL in Game], Youtube, 8 Feb 2019</ref> |
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== Quote == |
== Quote == |
Revision as of 17:43, 12 August 2023
Motion capture is the recording of movements of people or animals, the data is then processed and passed onto animators.[1]
Star Citizen has community members that are hard of hearing or deaf so CIG engaged a community member to develop a serie of emotes for American Sign Language so that those members of the community who are hearing impaired can interact and roleplay.[2]
Quote
"This isn't like a dig at anyone else but we get to like, leave our computers and actually meet like different actors, different people and you know it's a nice break from being behind computers." -Conor-Jack Molloy[1]
References
- ↑ Jump up to: 1.0 1.1 E3: Capturing Motion - Natalie Wilson And Conor-Jack Molloy's Insights Into The Life Of Motion Capture Specialists In The AAA Games Industry, Gamedev Origins, Aug 7 2023
- ↑ Star Citizen: Developing ASL in Game, Youtube, 8 Feb 2019
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