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Wing Commander: Privateer: Difference between revisions

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'''''Wing Commander: Privateer''''' is an adventure space trading and combat simulator computer game released by [[Origin Systems]] in September 1993.
[[File:Wing Commander Privateer cover.jpg|thumb|Wing Commander: Privateer cover]]'''''Wing Commander: Privateer''''' is an adventure space trading and combat simulator computer game released by [[Origin Systems]] in September 1993.


[[Chris Roberts]] devised the original concept and [[Erin Roberts]] produced it.
[[Chris Roberts]] devised the original concept and [[Erin Roberts]] produced it.

Revision as of 03:15, 4 January 2024

Wing Commander: Privateer cover

Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993.

Chris Roberts devised the original concept and Erin Roberts produced it.

Plot

The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.


This was the last series to be based on the Wing Commander engine before Origin made the transition to full 3D for its flight sims. It came with an optional speech pack.[1]

Privateer was Chris Roberts' first game to feature shield management.[2]

References

  1. Day 95 – Wing Commander: Privateer, pixsoriginadventures.co.uk, October 13, 2008
  2. Design Notes: Shields & Management. Transmission - Comm-Link. Retrieved 2015-02-07