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Wing Commander: Privateer: Difference between revisions

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[[Wing Commander: Privateer|''Privateer'']] was Chris Roberts' first game to feature shield management.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14489-Design-Shields-Management|text=Design Notes: Shields & Management|accessdate=2015-02-07}}</ref>
[[Wing Commander: Privateer|''Privateer'']] was Chris Roberts' first game to feature shield management.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14489-Design-Shields-Management|text=Design Notes: Shields & Management|accessdate=2015-02-07}}</ref>

== Trivia ==

* The now deprecated max class of engines in Star Citizen was named after Privateer. It has since been replaced by new types of engines to give more range of upgrades as it was considered too restrictive.<ref>[https://youtu.be/1wskLihLMTs?feature=shared Wingman's Hangar ep033 . August 9, 2013], Star Citizen, Youtube, 9 august 2013</ref>


==External Links==
==External Links==

Revision as of 04:10, 4 January 2024

Wing Commander: Privateer cover

Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993.

Chris Roberts devised the original concept and Erin Roberts produced it.[1][2][3]

Plot

The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.

While Chris Roberts earlier Wing Commander games were more black and white, Privateer has a more complex, vibrant and nuanced world allowing more opportunities for the different professions. Nevertheless Chris Roberts still felt that if there was more intrigue and tension in the structure of the ruling government, having different potential threats on the borders, the game would be more interesting, which later influenced the choice to use the decline and fall of the roman empire for Star Citizen.[4]


This was the last series to be based on the Wing Commander engine before Origin made the transition to full 3D for its flight sims. It came with an optional speech pack.[5]

Privateer was Chris Roberts' first game to feature shield management.[6]

Trivia

  • The now deprecated max class of engines in Star Citizen was named after Privateer. It has since been replaced by new types of engines to give more range of upgrades as it was considered too restrictive.[7]

References

  1. Star Citizen - Overview, Star Citizen, Youtube, 9 february 2014
  2. 10 For the Chairman Episode 25. June 16th, 2014, Star Citizen, Youtube
  3. 10 for the Chairman: Episode 70, Star Citizen, Youtube, 17 nov. 2015
  4. Star Citizen: 4th Anniversary Livestream, Star Citizen, Youtube, 18 nov. 2016
  5. Day 95 – Wing Commander: Privateer, pixsoriginadventures.co.uk, October 13, 2008
  6. Design Notes: Shields & Management. Transmission - Comm-Link. Retrieved 2015-02-07
  7. Wingman's Hangar ep033 . August 9, 2013, Star Citizen, Youtube, 9 august 2013