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[[File:Wing Commander Privateer cover.jpg|thumb|Wing Commander: Privateer cover]]'''''Wing Commander: Privateer''''' is an adventure space trading and combat simulator computer game released by [[Origin Systems]] in September 1993. |
[[File:Wing Commander Privateer cover.jpg|thumb|Wing Commander: Privateer cover]]'''''Wing Commander: Privateer''''' is an adventure space trading and combat simulator computer game released by [[Origin Systems]] in September 1993. |
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[[Chris Roberts]] devised the original concept and did a lot of the initial design and [[Erin Roberts]] was associate producer.<ref>[https://www.youtube.com/watch?v=m9FmVWiUoFo Happy Hour Museum: Wing Commander Privateer], Star Citizen, Youtube, 31 mars 2017</ref><ref>[https://youtu.be/HJsap-vZgiE?feature=shared&t=192 Star Citizen - Overview, Star Citizen], Youtube, 9 february 2014</ref><ref>[https://youtu.be/RpHGEtOXFvE?feature=shared&t=219 10 For the Chairman Episode 25. June 16th, 2014], Star Citizen, Youtube</ref><ref>[https://youtu.be/ezrghcBRcSk?feature=shared&t=1161 10 for the Chairman: Episode 70], Star Citizen, Youtube, 17 nov. 2015</ref> |
[[Chris Roberts]] devised the original concept and did a lot of the initial design and [[Erin Roberts]] was associate producer.<ref name=":0">[https://www.youtube.com/watch?v=m9FmVWiUoFo Happy Hour Museum: Wing Commander Privateer], Star Citizen, Youtube, 31 mars 2017</ref><ref>[https://youtu.be/HJsap-vZgiE?feature=shared&t=192 Star Citizen - Overview, Star Citizen], Youtube, 9 february 2014</ref><ref>[https://youtu.be/RpHGEtOXFvE?feature=shared&t=219 10 For the Chairman Episode 25. June 16th, 2014], Star Citizen, Youtube</ref><ref>[https://youtu.be/ezrghcBRcSk?feature=shared&t=1161 10 for the Chairman: Episode 70], Star Citizen, Youtube, 17 nov. 2015</ref> |
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==Plot== |
==Plot== |
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The player takes the role of Grayson Burrows, the eponymous privateer who travels through the Gemini Sector, one of many sectors in the [[Wing Commander (series)|''Wing Commander'' universe]]. Unlike ''Wing Commander'', the player is no longer a navy pilot, but a freelancer who can trade, pirate, be a mercenary as he wishes. The player can adventure on his own between plot missions or after finishing the plot. |
The player takes the role of Grayson Burrows, the eponymous privateer who travels through the Gemini Sector, one of many sectors in the [[Wing Commander (series)|''Wing Commander'' universe]]. Unlike ''Wing Commander'', the player is no longer a navy pilot, but a freelancer who can trade, pirate, be a mercenary as he wishes. The player can adventure on his own between plot missions or after finishing the plot.<ref name=":0" /> |
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The game takes place about 2 years after the events in [[Wing Commander II|''Wing Commander II'']] and at the same time as the events of [[Wing Commander III|''Wing Commander III'']].<ref name=":0" /> |
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While Chris Roberts earlier Wing Commander games were more black and white, Privateer has a more complex, vibrant and nuanced world allowing more opportunities for the different professions. Nevertheless Chris Roberts still felt that if there was more intrigue and tension in the structure of the ruling government, having different potential threats on the borders, the game would be more interesting, which later influenced the choice to use the [[Decline and Fall of the Roman Empire|decline and fall of the roman empire]] for [[Star Citizen]].<ref>[https://www.youtube.com/live/6-MF7xYMB0A?feature=shared&t=2788 Star Citizen: 4th Anniversary Livestream], Star Citizen, Youtube, 18 nov. 2016</ref> |
While Chris Roberts earlier Wing Commander games were more black and white, Privateer has a more complex, vibrant and nuanced world allowing more opportunities for the different professions. Nevertheless Chris Roberts still felt that if there was more intrigue and tension in the structure of the ruling government, having different potential threats on the borders, the game would be more interesting, which later influenced the choice to use the [[Decline and Fall of the Roman Empire|decline and fall of the roman empire]] for [[Star Citizen]].<ref>[https://www.youtube.com/live/6-MF7xYMB0A?feature=shared&t=2788 Star Citizen: 4th Anniversary Livestream], Star Citizen, Youtube, 18 nov. 2016</ref> |
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== Gameplay == |
== Gameplay == |
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Unlike other games in the Wing Commander series, the gameplay is primarily |
Unlike other games in the Wing Commander series, the gameplay is primarily a sandbox.<ref name=":0" /> |
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This was the last series to be based on the Wing Commander engine before Origin made the transition to full 3D for its flight sims. It came with an optional speech pack.<ref>[https://www.pixsoriginadventures.co.uk/day-95-wing-commander-privateer/ Day 95 – Wing Commander: Privateer], pixsoriginadventures.co.uk, October 13, 2008</ref> |
This was the last series to be based on the Wing Commander engine before Origin made the transition to full 3D for its flight sims. It came with an optional speech pack.<ref>[https://www.pixsoriginadventures.co.uk/day-95-wing-commander-privateer/ Day 95 – Wing Commander: Privateer], pixsoriginadventures.co.uk, October 13, 2008</ref> |
Revision as of 17:19, 4 January 2024

Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993.
Chris Roberts devised the original concept and did a lot of the initial design and Erin Roberts was associate producer.[1][2][3][4]
Plot
The player takes the role of Grayson Burrows, the eponymous privateer who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can trade, pirate, be a mercenary as he wishes. The player can adventure on his own between plot missions or after finishing the plot.[1]
The game takes place about 2 years after the events in Wing Commander II and at the same time as the events of Wing Commander III.[1]
While Chris Roberts earlier Wing Commander games were more black and white, Privateer has a more complex, vibrant and nuanced world allowing more opportunities for the different professions. Nevertheless Chris Roberts still felt that if there was more intrigue and tension in the structure of the ruling government, having different potential threats on the borders, the game would be more interesting, which later influenced the choice to use the decline and fall of the roman empire for Star Citizen.[5]
Gameplay
Unlike other games in the Wing Commander series, the gameplay is primarily a sandbox.[1]
This was the last series to be based on the Wing Commander engine before Origin made the transition to full 3D for its flight sims. It came with an optional speech pack.[6]
Basic gameplay consists of flying and fighting with the ship in a star system, jumping from system to system via jump points, landing on bases or planets, interacting with people (mainly talking) and buying or selling equipment or commodities. Most star systems have planets or bases that may be visited.
Privateer was Chris Roberts' first game to feature shield management.[7]
The game is mostly played in first person view for immersion, playing from inside the cockpit or to talk with people.
Trivia
- The now deprecated max class of engines in Star Citizen was named after Privateer. It has since been replaced by new types of engines to give more range of upgrades as it was considered too restrictive.[8]
External Links
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 Happy Hour Museum: Wing Commander Privateer, Star Citizen, Youtube, 31 mars 2017
- ↑ Star Citizen - Overview, Star Citizen, Youtube, 9 february 2014
- ↑ 10 For the Chairman Episode 25. June 16th, 2014, Star Citizen, Youtube
- ↑ 10 for the Chairman: Episode 70, Star Citizen, Youtube, 17 nov. 2015
- ↑ Star Citizen: 4th Anniversary Livestream, Star Citizen, Youtube, 18 nov. 2016
- ↑ Day 95 – Wing Commander: Privateer, pixsoriginadventures.co.uk, October 13, 2008
- ↑ Design Notes: Shields & Management. Transmission - Comm-Link. Retrieved 2015-02-07
- ↑ Wingman's Hangar ep033 . August 9, 2013, Star Citizen, Youtube, 9 august 2013