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[[File:Freelancer cover.jpg|thumb|Freelancer cover]] |
[[File:Freelancer cover.jpg|thumb|Freelancer cover]] |
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'''Freelancer''' is a space trading and combat simulation video game developed by [[Digital Anvil]] and published by Microsoft Game Studios. |
'''''Freelancer''''' is a space trading and combat simulation video game developed by [[Digital Anvil]] and published by Microsoft Game Studios. |
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It is a spiritual successor to [[Wing Commander: Privateer|Privateer]].<ref>[https://www.youtube.com/live/m9FmVWiUoFo?feature=shared&t=3825 Happy Hour Museum: Wing Commander Privateer], Star Citizen, Youtube, 31 march 2017</ref> |
It is a spiritual successor to ''[[Wing Commander: Privateer|Privateer]].''<ref>[https://www.youtube.com/live/m9FmVWiUoFo?feature=shared&t=3825 Happy Hour Museum: Wing Commander Privateer], Star Citizen, Youtube, 31 march 2017</ref> |
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It is a chronological sequel to Digital Anvil's ''[[Starlancer]]'', a combat flight simulator released in 2000. The game was initially announced by [[Chris Roberts]] in 1999 and has been shown at E3, winning awards for the best game of the show, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003. |
It is a chronological sequel to Digital Anvil's ''[[Starlancer]]'', a combat flight simulator released in 2000. The game was initially announced by [[Chris Roberts]] in 1999 and has been shown at E3, winning awards for the best game of the show, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003. |
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Freelancer was to bring a persistent world with a full economy and dynamic weather system on each world, as well as thousands of players. This proved costly and time consuming, causing delays, and when Microsoft bought Digital Anvil they stripped much of the game while Chris Roberts became a creative consultant. He left four years into Freelancer, and two years before it game out.<ref>[https://www.ign.com/articles/2000/12/05/digital-anvil-interview Digital Anvil Interview], ign.com, Jun 18, 2012</ref><ref name=":0" /> |
''Freelancer'' was to bring a persistent world with a full economy and dynamic weather system on each world, as well as thousands of players. This proved costly and time consuming, causing delays, and when Microsoft bought Digital Anvil they stripped much of the game while Chris Roberts became a creative consultant. He left four years into ''Freelancer'', and two years before it game out.<ref>[https://www.ign.com/articles/2000/12/05/digital-anvil-interview Digital Anvil Interview], ign.com, Jun 18, 2012</ref><ref name=":0" /> |
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[[Martin Galway]] was audio director.<ref>[https://www.mobygames.com/person/4639/martin-galway/ Martin Galway biography,] MobyGames</ref> |
[[Martin Galway]] was audio director.<ref>[https://www.mobygames.com/person/4639/martin-galway/ Martin Galway biography,] MobyGames</ref> |
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== Reception == |
== Reception == |
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Freelancer was not a huge commercial success, but it was memorable.<ref name=":0">[https://venturebeat.com/games/wing-commander-creator-chris-roberts-returns-to-gaming-with-star-citizen-online-game-universe/ Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe], VentureBeat, October 10, 2012</ref> |
''Freelancer'' was not a huge commercial success, but it was memorable.<ref name=":0">[https://venturebeat.com/games/wing-commander-creator-chris-roberts-returns-to-gaming-with-star-citizen-online-game-universe/ Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe], VentureBeat, October 10, 2012</ref> |
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Despite its age it still has active private servers.<ref>[http://www.flserver.de/ Welcome to the Freelancer Server Statistics Page]</ref> It also has among others a [[Wing Commander (series)|Wing Commander]] mod.<ref>[https://www.wcsaga.com/ Wing Commander Saga: The Darkest Dawn]</ref> |
Despite its age it still has active private servers.<ref>[http://www.flserver.de/ Welcome to the Freelancer Server Statistics Page]</ref> It also has among others a [[Wing Commander (series)|''Wing Commander'']] mod.<ref>[https://www.wcsaga.com/ Wing Commander Saga: The Darkest Dawn]</ref> |
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==References== |
==References== |
Revision as of 20:15, 4 January 2024

Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios.
It is a spiritual successor to Privateer.[1]
It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999 and has been shown at E3, winning awards for the best game of the show, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.
Freelancer was to bring a persistent world with a full economy and dynamic weather system on each world, as well as thousands of players. This proved costly and time consuming, causing delays, and when Microsoft bought Digital Anvil they stripped much of the game while Chris Roberts became a creative consultant. He left four years into Freelancer, and two years before it game out.[2][3]
Martin Galway was audio director.[4]
Reception
Freelancer was not a huge commercial success, but it was memorable.[3]
Despite its age it still has active private servers.[5] It also has among others a Wing Commander mod.[6]
References
- ↑ Happy Hour Museum: Wing Commander Privateer, Star Citizen, Youtube, 31 march 2017
- ↑ Digital Anvil Interview, ign.com, Jun 18, 2012
- ↑ Jump up to: 3.0 3.1 Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe, VentureBeat, October 10, 2012
- ↑ Martin Galway biography, MobyGames
- ↑ Welcome to the Freelancer Server Statistics Page
- ↑ Wing Commander Saga: The Darkest Dawn