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Clive Johnson: Difference between revisions

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'''Clive Johnson''' is the Lead Network Programmer in [[Foundry 42 UK]].<ref name="atv">[https://youtu.be/EU0sMZbhqoU?t=21m12s Around the Verse - Performance and Optimization]</ref> He manages our network programming team; assigning tasks, designing solutions to network problems, working with other leads.<ref name="jp0605">[[Special:MyLanguage/David Ladyman|David Ladyman]] and [[Special:MyLanguage/Ben Lesnick|Ben Lesnick]], ''Behind the Screens: Optimization'', [[Special:MyLanguage/Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> He is known primarily for his involvement in developing the netcode.<ref name="atv"/>
'''Clive Johnson''' is the Lead Network Programmer in [[Foundry 42 UK]].<ref name="atv">[https://youtu.be/EU0sMZbhqoU?t=21m12s Around the Verse - Performance and Optimization]</ref> He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.<ref name="jp0605">[[Special:MyLanguage/David Ladyman|David Ladyman]] and [[Special:MyLanguage/Ben Lesnick|Ben Lesnick]], ''Behind the Screens: Optimization'', [[Special:MyLanguage/Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> He is known primarily for his involvement in developing the netcode.<ref name="atv"/>


== Trivia ==
== Trivia ==

Revision as of 16:23, 31 May 2018

Clive Johnson is the Lead Network Programmer in Foundry 42 UK.[1] He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.[2] He is known primarily for his involvement in developing the netcode.[1]

Trivia

  • He has a degree in Electronics Engineering and masters in Software Engineering.[2]
  • He started programming in a  C64 in 1983.[2]
  • He got his first game programmer job in 1992.[2]
  • He worked in several programming disciplines: gameplay, systems, animation, physics, and networking, but networking is his favorite it brings to bear a lot of the knowledge and experience he has learned along the way.[2]
  • He ran his own game development company at one point.[2]

References

  1. Jump up to: 1.0 1.1 Around the Verse - Performance and Optimization
  2. Jump up to: 2.0 2.1 2.2 2.3 2.4 2.5 David Ladyman and Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.

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