
Vulkan is the modern graphics API that allows developers to take greater control over what the player sees, and greatly affects performance.[1]
It sits at the rendered backend and allows the developper a fine grained control over what the develop. It also gives flexibility for cross-platform, including WIndows and Linux.
The design of Vulkan allows to alleviate some CPU bottlenecks by subitting work in parallel to the GPU.[1]
A graphic API is a tool that interfaces between the players graphics card and the developers.
Vulkan has many features that Cloud Imperium Games will be exploring in the future, such as variable rate shading, boundless resources and GPU accelerated ray tracing. Vulkan can also help collect live hardware data on a large scale that can be used to target specific features and extensions.
References
- ↑ Jump up to: 1.0 1.1 CitizenCon 2951: Gen 12 & The Multicore of Vulkan, Star Citizen, Youtube, 9 october 2021