In Star Citizen the Console can be accessed at any time by pressing the ~
key.
This allows you to see the lines being actively written out to the game's log file as well as the ability to execute commands or modify certain command variables as listed out below.
Many command variables will have a simple enabled/disabled value represented by a 0 (disabled/off) or a 1 (enabled/on).
Command | Default Value | Description |
---|---|---|
cig_peak_detection_enabled | 0 | |
cig_profile_auto_logging_capture_duration | 16 | |
cig_profile_auto_logging_enabled | 0 | |
cig_profile_auto_logging_enabled_during_level_load | 0 | |
cig_profile_auto_logging_enabled_frame_delay_after_level_load | 100 | |
cig_profile_auto_logging_max_captures | 5 | |
cig_profile_auto_logging_output_path | AutoPerfCaptures/AutoCapture | |
cig_profile_auto_logging_slow_frame_threshold | 10 | |
cig_profile_auto_logging_slow_frame_tolerance | 0.25 | |
cig_profile_auto_logging_slow_frame_window | 2 | |
cig_profile_etw_trace_enabled | 0 | |
cig_profile_json_summary_output | 0 | |
cig_profile_json_summary_output_name | json_summary/profile_log | |
cig_profile_log_path | StressTest/manual_profile | |
cig_profile_optick_file_output | 0 | |
cig_profile_optick_file_output_name | Opticks/StarEngine | |
cig_profile_optick_server_port | 31318 | |
cig_profile_sampling_rate | 1003 | |
e_ZoneSystemVerifyBounds | 0 | |
grpc_push_stresstest_subscriptions | 0 | |
g_playerGroupManager.on_foot_partymarker_cull_distance | 1000 | |
g_playerGroupManager.on_vehicle_partymarker_cull_distance | 50000 | |
g_shield.ui_legacy_mfd_swap_recharge_and_delay | 0 | |
i_DumpDeviceInformation | ||
pl_carryable.logClench | 0 | |
pl_dead.enableDownedKillOnDisconnect | 1 | |
pl_ground.debugDivergence | 1 | |
pl_ground.debugDivergenceGoTo | 0 | |
pl_mouse_reinverted_during_im | 1 | |
pl_shopping.log | 0 | |
pl_shopping.trackPortTryOnRemoval.duration | 5000 | |
pl_shopping.trackPortTryOnRemoval.enabled | 0 | |
pl_stranded.debug | 0 | |
pl_usable.enableExitRotationCorrection | 1 | |
pp_RebindKeys | ||
pp_ResortDevices | ||
quit | Exits game immediately back to desktop | |
q_ShaderCompute | 2 | |
q_ShaderFX | 2 | |
q_ShaderGeneral | 2 | |
q_ShaderGlass | 2 | |
q_ShaderParticle | 2 | |
q_ShaderProjectedDecal | 2 | |
q_ShaderShadow | 2 | |
q_ShaderSky | 2 | |
q_ShaderWater | 2 | |
r_DisplayInfo | 0 | 0 = Off
1 = Shows some basic information 2 = Shows additional info (Session, Shard ID, CPU load, etc) and everything above. 3 = Shows additional info (RAM, VRAM usage, etc.) and everything above. 4 = GPU Load stats and everything above. |
r_DisplaySessionInfo | 0 | When turned on (set to 1) a QR Code is displayed in the upper right corner which can be used by CIG to gain additional info during bug reports. |
r_enable_full_gpu_sync | 0 | Enabling this syncs the CPU with the GPU after every driver call. This means if one call crashes the GPU we know exactly which one it was, but this comes at a massive hit to performance.
It's very useful if someone can consistently reproduce a GPU crash. They can enable this setting just before the crash occurs and then submit the error report.[1] |
r_FogShadows | 0 | |
r_FourierShadowPoolSize | 512 | |
r_full_gpu_sync_timeout | 10 | |
r_GasCloudUpsample | 2 | |
r_Gen12 | 2 | Setting for the new Gen12 renderer.
0 = Off (use old renderer) 1 = Hybrid old and new Gen12 renderer 2 = Gen12 renderer only |
r_GetScreenShot | 0 | |
r_GPUMarkers | 2 | |
r_GPUMarkersForceEnableREsMask | 524288 | |
r_MotionBlur | 1 | 0 = Motion Blur enabled
1 = Motion Blur disabled |
r_RenderDocCapture | 0 | |
r_RenderThreadDebugEventsEnable | 1 | |
r_RuntimeCubeMapDisableForwardRendering | 0 | |
r_ShadowsPoolSize | 8192 | |
r_ssdo | 2 | Screen space directional occlusion[2]
0 = Off 1 = On - Performance 2 = On - Quality |
r_VSync | 0 | 0 = VSync disabled
1 = VSync enabled |
r_VSync_disablePIAdjustment | 1 | |
sys_maxFps | 0 | Sets the max FPS.
If the value is 0 the FPS will not be restricted. |
sys_maxIdleFps | 60 | |
sys_trap_silent_shutdowns | 0 | |
sys_vectored_handler | 0 | |
v_debug_shop_operations | 0 | |
v_vjoyType | 2 |