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Starlancer

From the Star Citizen Wiki, the fidelity™ encyclopedia
Revision as of 20:08, 4 January 2024 by TheBookfinder (talk | contribs) (spiritual)
Starlancer box cover

Starlancer was a military space sim made by Chris Roberts in collaboration with his brother Erin Roberts.[1]

It was made by Warthog Games and Digital Anvil which Chris Roberts co founded after having left Origin Systems in 1997.

It is a spiritual successor to Privateer.[2]

it told the story of a war in this solar system between familiar Earth nations.

The team working on Starlancer was the same team that had been working on Privateer 2 at Digital Anvil, and afterwards started Warthog Games.[3] The core of that team moved on to become Traveler's Tales Fusion, and has since been brought into the Cloud Imperium Games family to work on Squadron 42.[4]

The game introduced a video broadcast and a virtual newsletter informing the player about what's going on in the war, helping to see the bigger picture.

There was a Dreamcast version released.

Martin Galway worked on the speech and sound effects.[5]

Freelancer is the sequel to Starlancer, taking place some 800 years later.

References

  1. Blast from the Past: Starlancer. Spectrum Dispatch - Comm-Link. Retrieved 2012-10-01
  2. Happy Hour Museum: Wing Commander Privateer, Star Citizen, Youtube, 31 march 2017
  3. Wing Commander combat information center, phone interview with Chris Roberts by Hadrian, 1999
  4. The Stars His Destination: Chris Roberts from Origin to Star Citizen, 2014-09-13, archived
  5. Martin Galway biography, MobyGames


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