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Economy

From the Star Citizen Wiki, the fidelity™ encyclopedia
Revision as of 21:55, 16 January 2017 by DuskFyre (talk | contribs)

The economy is the movement of goods and currency throughout the system; facilitated by both players and NPCs alike. From raw materials to finished goods, players may step in at any time to set up their own business or trade.

The basic economy functions like a supply chain: Miners and other resource gatherers work to extract basic resources from the available supply, traders collect those goods and deliver them to other places, escorts protect those convoys from harm (while pirates attempt the opposite), refineries turn the raw goods into processed goods, and factories collect these processed goods to build the finished products that are in demand on worlds throughout the Star Citizen universe. At all points, an organic system keeps track of supply and demand to determine prices and wages.Template:RSIref

Overall Economy Machine

The economy of star citizen is built to represent millions of entities that demand, produce, and transport resources and goods throughout the galaxy. This simulation is done by breaking down the economy into three discrete but connected parts:

  • Nodes: Where goods are produced, stored, and demanded. Nodes may be as simple as a refinery or as complex as a population centre.
  • Production Chain: The production chain is how nodes are connected to each other, beginning with raw resources and ending with a finished product
  • Transportation: The actual movement of the resources and goods is handled by NPC- and player-controlled haulers and transports.

Nodes

Production Chain

Transportation

The Player's Role

References