Bl!nk Media International Ltd is a game development studio in which Chris Roberts was Chief Creative Officer from August 2008 to October 2011.[1]
Wing Commander project
A Wing commander project was being planned at Bl!nk Media International in 2011, however it did not see the light of day.
In April 2011 a news article quoted Chris Roberts of Bl!nk Media International as wanting to make a video game that would take years to build, require over 30 million dollars and over 100 hires, and saying that there'd be multiple games. It also listed Mark Hamill, Malcolm McDowell, Tom Wilson, John Rhys-Davies as scheduled project actors, who had already been actors for past Wing Commander games and most of whom are now actors in Squadron 42.[2]
In May 2011 another news article mentions a Wing Commander video game project by Chris Roberts.[3]
In August 2011, Chris Roberts said that he definitely wants to do another Wing Commander, for which he has a very specific vision, that he feels re-energized, and that he thinks he can come back.[4]
The pre-production of Star Citizen started towards the end of 2011, which aligns with the time Chris Roberts left Bl!nk Media International.[1][5][6][7]
References
- ↑ 1.0 1.1 Chris Roberts, Linkedin
- ↑ Breaking News: Is a New Wing Commander Already In the Works?, wcnews.com, September 8, 2011
- ↑ Breaking News: More Wing Commander Details Come to Light, wcnews.com, September 10, 2011
- ↑ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts, g4tv.com, August 12, 2011, archived
- ↑ "Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived
- ↑ "When I was first prototyping Star Citizen back in 2011", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived
- ↑ How indie film financing could shape the future of games, Ortwin Freyermuth, gamesindustry.biz, June 23, 2014