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{{Infobox commlink
|title = $3.5 Million Unlock!
|url = https://robertsspaceindustries.com/comm-link/transmission/12777-35-Million-Unlock
|type = Transmission
|image = Comm-Link-lftc-Orion.jpg
|publicationdate = 2012-11-14
|series = Communications from Chris Roberts
}}
$3.5 million – now that’s an accomplishment! We’re now firmly the second most successful video game crowd [[Crowdfunding campaign|funding]] project… can we reach the $4.2 million needed to take the top spot? I think so! The $3.5 million level scores three major unlocks: the 45th star system ([[Orion System|Orion]]), cockpit customization (bobble heads, dinosaurs and more!) and the ship-to-ship boarding mechanic!

What’s next? The additional star system every $100k has been such a success that we’re continuing it to $4 million… so you have a chance to unlock five more systems (and the final system is, we promise, a big deal!) There will be an additional ship (plus description) unlocked at $3.75 million. Then the $4 million goal is a big one! Hitting it will add free professional mod tools for players, monthly development team webcasts. Squadron 42 will get a richer storyline and more branching missions and Star Citizen will add another ship (to be revealed!) and ten additional systems (for a total of 50.) We’ll also expand the boarding mechanic, outlined below. So let’s get there before this campaign ends: the team wants to add these elements as much as you want to see them!

And be sure to check back in the very near future for the first pieces of pledge ship art; we’re making the final preparations now!

== Orion System ==

'''Ownership:''' Abandoned

'''Planets:''' 8

'''Planetary Rotation (Orion III):''' 466 days

'''Imports:''' None

'''Exports:''' None

'''UEE Strategic Value Rank:''' Red

'''Description:''' The colony on [[Orion III]] (Armitage) began life in a celebrated fashion; it was the end goal of [[Project Farstar]], a UEE initiative aimed at expanding mankind’s reach by establishing increasingly distant colonies. To this day it remains the single farthest human world ever colonized. [[Earth]]’s most distant colony evolved peacefully for six years… until the first attack.

Armitage was, it would later be established, an occasional [[Vanduul]] feeding world. Passing clans had marked the planet as a source of fresh livestock and would occasionally return for slaughter. The violent first contact incident occured in the system and it was followed almost immediately by raids against the colony. It isn’t clear whether the Vanduul were angered by the human presence in “their” system or if they were simply eager for new victims… but raids began immediately and only increased in frequency and ferocity. Within six months, Orion had been raided fifteen times; casualties among the colonists were atrocious.

The [[UEE]] was faced with a difficult decision: deploying the Navy to such a distant star would have been difficult and expensive without an established supply chain. Ultimately, Orion was abandoned as a formal human colony, with refugees abandoning their homes and possessions for a long transport ride back to the Empire.

Today, Orion III is a destroyed world. Shattered human settlements and the remains of occasional Vanduul encampments remain on the surface, but it has been largely depopulated and defoliated. The planet’s surface, once largely inhabitable plains, is now pockmarked with impact craters and antimatter bombardment scorching.

There are few reasons to visit Orion today; the system is still in the distant reaches of space and offers no export… thrill seekers and anyone hoping to test their mettle against the Vanduul only.

Next, at $3.6 million: “Gas giant, used as a refueling planet. Floating settlements. Home of the [[Murray Cup]], a high-speed racing competition.”

== Boarding Information ==

As promised, we’d like to share the internal concept for ship-to-ship docking and boarding concept. Please note that this is the very early pitch—some details may change as we balance the game and build out/expand the mechanic!

=== Boarding Mechanics ===

The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place.

There are two major limitations on docking: 1) the target ship must be COMPLETELY disabled before it can be boarder and 2) docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam.

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