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[[File:Follow the development.jpg|thumb]]
The development of ''[[Star Citizen]]'' is ongoing; beginning with the start of [[Crowdfunding campaign|crowdfunding]] and continuing today.
The following sections show the features and mechanics added to ''Star Citizen'' in each year and month, as well as the major tasks undertaken by the different studios.
==Early thoughts==
In 2011 [[Chris Roberts]] wanted to do another game, possibly under the [[Wing Commander (series)|''Wing Commander'']] brand which he had created, and to push the boundaries in terms of narrative and cinematic storytelling again. He was looking at games that had been done and in his eyes they were falling short not because of the technology but because of how they were done.<ref>[https://web.archive.org/web/20130113113305/www.g4tv.com/thefeed/blog/post/715384/back-on-the-flight-deck-an-interview-with-wing-commanders-chris-roberts/ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts], g4tv, August 12, 2011, archived</ref><ref name=":0" /><ref name=":1" />
He was scoping out game development trends and thinking about doing a big console game, with funding from a publisher.<ref name=":0" /><ref name=":1" />
However he felt that wasn’t so interesting and he wanted to control his own destiny, not work for a major publisher. He eventually focused on the PC, where technology is moving far ahead of consoles and where the game would be free of considerations towards console generations.<ref name=":0">[https://www.gamesindustry.biz/star-citizen-well-compete-with-any-aaa-game-out-there Star Citizen: "We'll compete with any AAA game out there"], gamesindustry.biz, Dec. 13, 2012</ref><ref name=":1">[https://venturebeat.com/games/wing-commander-creator-chris-roberts-returns-to-gaming-with-star-citizen-online-game-universe/ Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe], VentureBeat, October 10, 2012</ref>
He felt that technology had caught up with his vision and the resources were now available. He also felt it was good timing and that there was a lack of large scale space sim titles in the past decade at the time.<ref>[https://www.pcinvasion.com/chris-roberts-talks-star-citizen-funding/ Chris Roberts talks Star Citizen funding on TV – He’s also “no George Clooney”], pcinvasion.com, November 6, 2014</ref>
The original pitch was made with the option of being a ''[[Wing Commander (series)|Wing Commander]]'' game but the idea that it could work as its own IP was there from the start, too.<ref name=":4">"[https://x.com/banditloaf/status/1795583578375680078 I guess it’s most fair to say the original pitch was made with the option of being a Wing Commander game… the idea that it could work as its own IP was there from the start, too. The casting came later, though, through the strength of Chris’ relationship with the WC actors.]", @banditloaf, Twitter, May 29, 2024</ref>
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