Falko Poiker is Vehicle Designer Principal working on Star Citizen at Turbulent Games.[1][2]
Work at Turbulent
He joined Turbulent in may 2023.[1]
Other Works
He was AI Programmer/Designer at Relic Entertainment from 1998 to 2001 where he worked on Homeworld 1 and 2. He was Technical Designer at Elixir Studios working on Republic the Revolution. He joined Ubisoft in 2002 as Senior Level Designer where he worked on Splinter Cell Chaos Theory, Splinter Cell Double Agent, Splinter Cell Conviction, Assassin's Creed Brotherhood, Avatar: The Game, Prince of Persia, Assassin's Creed Revelations, Assassin's Creed III, Watchdogs 1 and 2, leaving Ubisoft in 2017 as Level Design Director. He then worked at Reflector Entertainment and Novaquark before joining Turbulent.[1]
References
- ↑ 1.0 1.1 1.2 Falko Poiker, linkedin
- ↑ Inside Star Citizen: Alpha 3.24.2 - Zeus and MFDs, Star Citizen, YouTube, 12 September 2024
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