Genesis is a collection of technological systems and processes within Star Engine that create plausible planetary biomes and populates them not just with fauna and flora but also locations such as settlements.[1]
It's an essential part of creating a large number of planets and systems that still feel detailed and alive, in order to fill the entire Star Citizen universe without the developers having to place everything by hand.[1]
At the core of Genesis are a number of data-maps that are applied to a planet to determine data-driven ground texturing and the scattering of assets. Temperature and Humidity were already used for this in Planet Tech v4. For Genesis and Planet Tech v5 more were added including Geology, Soil Type and Soil Depth.
Gallery
References
- ↑ 1.0 1.1 CitizenCon 2954: Day One [Full Broadcast], Star Citizen, YouTube, 2024-10-19
This article is a stub.
This article needs some ❤️! You can help the Star Citizen Wiki by expanding it. See Category:Article stubs for other pages that needs expansion.