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Module:Commodity

From the Star Citizen Wiki, the fidelity™ encyclopedia
Module documentation[view][edit][history][purge]
This documentation is transcluded from Module:Commodity/doc. Changes can be proposed in the talk page.
Function list
L 9 — round
L 19 — fixVehicleName
L 40 — fixType
L 60 — addRentalSubObject
L 95 — addBuySubObject
L 131 — methodtable.addShop
L 157 — methodtable.addShopData
L 174 — Commodity.formatOffset
L 188 — Commodity.calcPrice
L 224 — Commodity.calcPricePP
L 242 — Commodity.new
👌 All tests passed.
Unit tests
Name Expected Actual
👌 testCalcPriceFloat
👌 testCalcPriceInt
👌 testCalcPricePPFloat
👌 testCalcPricePPInt
👌 testFormatOffset
👌 testFormatOffsetSpan

local Commodity = {}

local metatable = {}
local methodtable = {}
local common = require( 'Module:Common' )

metatable.__index = methodtable

local function round( number, decimals )
    local power = 10^decimals
    return math.floor( number * power ) / power
end


--- Removes the Manufacturer Prefix from vehicle entries
---
--- @param commodity table
--- @return table
local function fixVehicleName( commodity )
    if commodity == nil or commodity.type == nil then
        return commodity
    end

    if ( commodity.type == 'Vehicle' or commodity.type == 'GroundVehicle' ) and commodity.name ~= nil and commodity.fixed == nil then
        local exploded = mw.text.split( commodity.name, ' ', true )
        table.remove( exploded, 1 )

        commodity.name = mw.text.trim( table.concat( exploded, ' ' ) )
        commodity.fixed = true
    end

    return commodity
end


--- Updates the type for vehicles
---
--- @param commodity table
--- @return table
local function fixType( commodity )
    if commodity == nil or commodity.type == nil then
        return commodity
    end

    if commodity.type == 'Vehicle' or commodity.type == 'GroundVehicle' then
        if commodity.sub_type == 'Vehicle_Spaceship' then
            commodity.type = 'Ship'
        else
            commodity.type = 'Ground vehicle'
        end
    end

    return commodity
end

--- Adds a rental subobejct, if the commodity can be rented
---
--- @param commodity table
--- @param shop table
local function addRentalSubObject( commodity, shop )
    if commodity.rentable == false or type( commodity.rental_price_days ) ~= 'table' then
        return
    end
    
    local object = {
        [ 'Name' ] = commodity.name,
        [ 'UUID' ] = commodity.uuid,
        [ 'Type' ] = commodity.type,

        [ 'Shop' ] = shop.name,
        [ 'Location' ] = shop.position,
        
        [ 'Game build' ] = commodity.version,
    }
    
    if commodity.rental_price_days.duration_1 ~= nil then
        object[ '1 day rental price' ] = common.formatNum( commodity.rental_price_days.duration_1, 0 ) .. ' aUEC'
        object[ '3 days rental price' ] = common.formatNum( commodity.rental_price_days.duration_3, 0 ) .. ' aUEC'
        object[ '7 days rental price' ] = common.formatNum( commodity.rental_price_days.duration_7, 0 ) .. ' aUEC'
        object[ '30 days rental price' ] = common.formatNum( commodity.rental_price_days.duration_30, 0 ) .. ' aUEC'
	else
        object[ '1 day rental price' ] = common.formatNum( commodity.rental_price_days[ 1 ], 0 ) .. ' aUEC'
        object[ '3 days rental price' ] = common.formatNum( commodity.rental_price_days[ 3 ], 0 ) .. ' aUEC'
        object[ '7 days rental price' ] = common.formatNum( commodity.rental_price_days[ 7 ], 0 ) .. ' aUEC'
        object[ '30 days rental price' ] = common.formatNum( commodity.rental_price_days[ 30 ], 0 ) .. ' aUEC'
	end

    mw.smw.subobject( object )
end

--- Adds a buy subobejct, if the commodity can be bought
---
--- @param commodity table
--- @param shop table
local function addBuySubObject( commodity, shop )
    if commodity.buyable == false then
        return
    end

    mw.smw.subobject( {
        [ 'UUID' ] = commodity.uuid,
        [ 'Name' ] = commodity.name,
        [ 'Base price' ] = common.formatNum( commodity.base_price or nil, nil ),
        [ 'Price' ] = common.formatNum( commodity.price_calculated or nil, nil ),
        [ 'Minimum price' ] = common.formatNum( commodity.price_range.min or nil, nil ),
        [ 'Maximum price' ] = common.formatNum( commodity.price_range.max or nil, nil ),

        [ 'Price offset' ] = common.formatNum( commodity.base_price_offset or nil, nil ),
        [ 'Discount' ] = common.formatNum( commodity.max_discount or nil, nil ),
        [ 'Premium' ] = common.formatNum( commodity.max_premium or nil, nil ),
        [ 'Stock' ] = common.formatNum( commodity.inventory or nil, nil ),
        [ 'Maximum stock' ] = common.formatNum( commodity.max_inventory or nil, nil ),
        [ 'Restock rate' ] = common.formatNum( commodity.refresh_rate or nil, nil ),

        [ 'Buyable' ] = commodity.buyable,
        [ 'Sellable' ] = commodity.sellable,
        [ 'Rentable' ] = type( commodity.rental_price_days ) == 'table',
        [ 'Type' ] = commodity.type,

        [ 'Shop' ] = shop.name,
        [ 'Location' ] = shop.position,
        
        [ 'Game build' ] = commodity.version,
    } )
end

--- Adds all available commodities from a shop to the page
---
--- @param shop table
--- @return void
function methodtable.addShop( self, shop )
	-- Shop data are removed from the game since Alpha 3.20
    --if type( shop ) ~= 'table' or shop.items == nil then
    --    return
    --end
    
    --local data = {}
    --if type( shop.items.data ) == 'table' then
    --	data = shop.items.data
    --elseif type( shop.items ) == 'table' then
    --	data = shop.items
	--end

    --for _, commodity in pairs( data ) do
    --    commodity = fixVehicleName( commodity )
    --    commodity = fixType( commodity )

    --    addBuySubObject( commodity, shop )
    --    addRentalSubObject( commodity, shop )
	--end
end

--- Adds all available shop data to the page
---
--- @param data table
--- @return void
function methodtable.addShopData( self, data )
    if type( data ) ~= 'table' or data.shops == nil or type( data.shops ) ~= 'table' then
        return
    end

    local shopData = {}
    if type( data.shops.data ) == 'table' then
    	shopData = data.shops.data
    elseif type( data.shops ) == 'table' then
    	shopData = data.shops
	end

    for _, shop in pairs( shopData ) do
        self:addShop( shop )
    end
end

function Commodity.formatOffset( offset )
    if offset == nil or offset == 0 or offset == '0' then
        return '0%'
    end

    return '<span title="' .. offset .. '%">' .. math.floor( offset ) .. '%</span>'
end

--- Calculates the price based on the items offset
--- price * ( 1 + ( offset / 100 ) )
---
--- @param price string|number base price
--- @param offset string|number|nil offset
--- @return string
function Commodity.calcPrice( price, offset, power )
	power = power or 0
	offset = common.toNumber( offset, false )

	if type( price ) == 'table' then
		price = price[ 1 ]
	end

	local priceNum = common.toNumber( price, false )

    if offset == nil or offset == false or offset == 0 or offset == -100 then
        return mw.getContentLanguage():formatNum( priceNum )
    end

    if priceNum == false then
        -- Failsafe
        return price
    end

    priceNum = round( priceNum * ( 1 + ( offset / 100 ) ), power )
    local formatted = mw.getContentLanguage():formatNum( priceNum )

    if formatted == nil then
        return priceNum
    end

    return formatted
end


--- Calculates a price plus or minus a given percentage
---
--- @param price string|number price
--- @param range string|number|nil range call as whole percent (e.g. 25 for 25% etc.)
--- @param isPremium boolean True to add percentage
--- @return number
function Commodity.calcPricePP( price, percentage, isPremium, power )
	power = power or 0
	local priceNum = common.toNumber( price, false )
	percentage = common.toNumber( percentage, false )

    if percentage == false or priceNum == false then
    	return price
    end

	if isPremium == true then
		percentage = percentage * -1
	end

	return round( priceNum * ( 1 - ( percentage / 100 ) ), power )
end

--- New Instance
--- Library entrance
function Commodity.new( self )
    local instance = {}

    setmetatable( instance, metatable )

    return instance
end


return Commodity