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[[File:Star Citizen pirates.jpg|thumb|Star Citizen pirates]]'''Piracy''' is a [[career]] path in [[Star Citizen]], defined by the theft of [[ships]] and/or their cargo, but also including a variety of criminal activities. For instance, a pirate may [[Smuggling|smuggle]], but not all smugglers are pirates.
Criminal activities performed by pirates include but are not limited to: robbery, racketeering, scams, manufacture and distribution of [[narcotic]]s, unauthorized or illegal [[salvage]], kidnapping, sale of stolen goods, [[slavery|enslavement]] or sale or use of slaves, and murder. While most of these can be effectively accomplished in the current release version of Star Citizen, the majority of them are not yet fully supported by in game systems - [[drugs|narcotics]] cannot yet be manufactured, nor do restraints exist.
As with many other careers, the precise mechanics that these systems will utilize have not been outlined in a formal design document – instead, the intended goals and career experience have both been clarified through a series of short stories.<ref>https://youtu.be/KYmIVatNQrg?t=2149 "Nothing's just [a] flavor copy. If you read it in the fiction stuff, we're usually thinking of, at some point, that would actually exist in the world. That's whole point. So ... the writers do really nice fiction stuff, but a lot of that fiction stuff is specifically seeding what we wanna do long term. So don't just view it as fiction. It is ... highlighting where the game will go." - Chris Roberts.</ref> The series for piracy specifically is titled [[:Category:B0otyCall|"B0otyCall,"]] a radio show hosted by a pirate named [[Jester]]. At this time, there are nine such stories covering a variety of topics, from as of yet unimplemented mechanics, to conduct between pirates, and what constitutes an acceptable amount of murder.<ref>https://robertsspaceindustries.com/comm-link?channel=&series=&type=&text=b0oty&sort=publish_new</ref>
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