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[[File:Star-citizen-rsi-mantis_6079451.jpg|right|350px|thumbnail|[[Mantis]] activating the QED to disrupt a [[Caterpillar]]]]
'''Quantum Enforcement''' is the usage of different devices to inhibit a [[quantum drive]]'s ability to function, with the most capable devices even being able to interrupt [[quantum travel]]. Due to the nature of this technology, certain jurisdictions will require licenses or for the operator to be a part of certain organizations.<ref name="mantis qa">{{Cite RSI|url=comm-link/engineering/17270-Q-A-RSI-Mantis|text = Mantis Q&A}}</ref> Devices used in Quantum Enforcement generally operate in one of two possible modes / use two techniques: '''Quantum Snaring''' and '''Quantum Dampening'''.
== Devices ==
The following is a list of devices providing a Snare and/or Dampener.
{| class="wikitable"
! Device !! Full name !! Has snare !! Has dampener !! Ship list
|-
| QED || [[Quantum Enforcement Device]] || ✔ || ✔ || [[Mantis]]
|-
| QDMP (formerly QD) || [[Quantum Dampener]]<ref name="RSI Zeus MK2 Q&A">[https://robertsspaceindustries.com/comm-link/engineering/19587-Q-A-RSI-Zeus-Mk-II RSI Zeus MK2 Q&A]</ref><ref name="reddit psa mirai guardian">[https://www.reddit.com/r/starcitizen/comments/1hgfhjx/comment/m2j3b3a/?context=3 The Mirai Guardian does not have a QED : starcitizen (reddit.com)]</ref> || X || ✔ || [[Scorpius Antares]], [[Cutlass Blue]], [[Guardian QI]], [[Zeus Mk II MR]]
|-
| QID || Quantum Interdiction Device<ref name="reddit psa mirai guardian" /> || ✔ || X || None (currently not actively used on any ship)
|}
=== Device Modes ===
{| class="wikitable"
! Mode !! Interrupts [[Quantum Travel]] !! Prevents [[Quantum Travel]] !! Limits [[Master Modes]]
|-
| Snare || ✔ || ✔ || X
|-
| Dampener || X || ✔ || ✔
|}
== Ships ==
QEDs and QDMPs are available on the following ships.
{| class="wikitable"
! Ship !! Device !! Snare range !! Snare charge/cooldown !! Dampener range
|-
|[[Mantis]] || QED || 20km || 90/1 seconds || 12km
|-
|[[Scorpius Antares]] || QDMP || n/a || n/a || 5km
|-
|[[Guardian QI]] || QDMP || n/a || n/a || 4.5km
|-
| [[Cutlass Blue]] || QDMP || n/a || n/a || 4km
|-
|[[Zeus MkII MR]] || QDMP || n/a || n/a || unkown
|}
==Quantum Snare==
The Quantum snare is the primary utilization of the QED (and QID), intended for ambushing targets hiding through or utilizing [[quantum travel]],<ref name="newsweek">[https://www.newsweek.com/star-citizen-rsi-mantis-reveal-exclusive-quantum-enforcement-gameplay-price-1460985 Newsweek Mantis reveal article]</ref> and will create a "bubble" around the ship (which presumably appears as an obstacle to the Quantum Drive of a target ship)<ref name="reddit guide">[https://www.reddit.com/r/starcitizen/comments/1cpdce4/fishing_ships_quantum_interdiction_and/ Fishing Ships - A guide to Quantum Interdiction : starcitizen (reddit.com)]</ref>. Any ship passing that bubble will be forced to perform an emergency stop. Anyone already present inside the bubble will also be unable to engage their Quantum Drive. Engaging the Quantum Snare requires significant charge-up time, and maintaining the snare requires a lot of power and thus generating large amounts of heat (IR emissions) and electromagnetic radiation (EM emissions).<ref name="mantis qa" />
===Current functionality of the Quantum Snare===
The current game implementation is fairly limited at best, as the functionality for properly scanning travel routes does not yet exist. If you want to interdict a ship it has to pass close enough to you. In the case of the Mantis (the only ship currently with Snare functionality) this will be 20km in each direction. Any ship that gets into range of the Snare will automatically perform an emergency stop. As Interdiction does not discriminate between ships an active QED in Snare Mode will interdict everyone and everything that will pass through your Snare.<ref name="reddit guide"/>
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